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I have a great passion for solving problems and can help people with various programming languages, databases, information systems, software related projects.
Backend Developer with knowledge of **PHP**, **JS**, **React**, **MySQL,** **MongoDB**.
Former employee of _Anvato Inc_, **Google TVC**
Former employee of Jotform Inc.
Enthusiast on web backend development.
I'm the type of person that likes to delve into a new subject and figure things out along the way. I find it helps to learn if you just keep moving. I like to do my best to understand things inside out and I'll do my best to help you reach that same level.
I'm a self-taught game developer and programming instructor. With my name on three published titles (Land of Screens, Half-Past Fate, Bow Battle Arenas), I have experience working in a small studio setting under Serenity Forge and Denis Entertainment Inc.
I got my start 20 years ago creating popular niche games using Warcraft 3 and the Lua based coding syntax. I also built up coding logic using multiple titles from the RPG Maker series, and gave back by producing several tutorials for the engine on game engine forums and Youtube. (https://www.youtube.com/user/Titanhex/videos)
I've spent several years recently focusing on Unity and using the Unity Editor to build more complex 3D Games, as well as experimenting with the Python language, Lua, and Roblox to build and expand game development. I've even taken a brief foray into Unreal Engine.
I've learned to develop for VR, Mobile, Console and PC.
My thirst for knowledge is unquenchable, and I've practiced 3d modeling, photoshop and pixel art as well. I'm familiar with a wide range of industry standard development tools, techniques, paradigms and practices in game development and Unity development both in terms of coding and designing.
I've built and taught game development in Unity, Unreal Engine, RPG Maker, Roblox, Godot, and more. I consider myself software agnostic.
I'm self-taught in Lua, C#, Python, Javascript, Blender and Java at different levels for each. I teach most of them at a high level, and enjoy building programs and working within engines. Infact, one of my core abilities is in teaching others, but my true passion is in game development, where I spend my free time focusing.
I have over 1500 hours of lessons taught building games with Lua & Roblox, over 600 hours of lessons taught in Unity, and over 300 lessons taught in Python, over 100 in Unreal Engine and 100 in Godot. That's not even including the thousands of hours spent on independent research, reading purchased e-books from many authors, and building my own projects and participating in game jams.
When it comes to teams I'm cooperative and focused on helping others. I'm also self-sufficient, and know how to find answers. I use communication to build rapport, which is something I seek in my work environment, rapport with my fellow workers, and to exchange ideas, solutions and direction.
I'm a potent leader, and often excel in such positions.
### About Me
I am an enthusiastic software developer, driven by a relentless pursuit of solutions and a passion for harnessing technology to foster positive, collaborative social interactions. I have over 15 years of Lua programming experience and have spent the past three years actively developing games in Roblox Studio. My work includes building simulator-style mechanics (such as auto-farming and progression systems), optimizing client-server interactions, and creating clean, modular scripts. I use tools like Rojo and Git for version control and team collaboration. My kids' interest inspired my entry into Roblox development on the platform—it's become a fun and educational way for us to build and learn together. I also have experience developing games for Nintendo DS, Game Boy Advance, PlayStation, and Xbox.
### Professional Background
* **Software Developer** with a rich 17-year track record
* **Proficiencies**:C++
Python
Lua
Expertise in video game and virtual reality development
IoT (Internet of Things) wizardry
Augmented reality programming
Crafting efficient tools
Mastering automated testing
Agile methodologies
Profound grasp of source control
Dedication to Object-Oriented Design best practices
* **Noteworthy Accomplishments**:Distinguished 9-year tenure as a principal engineer
Pioneering innovative, company-wide tools
Creating acclaimed video games and cutting-edge virtual reality experiences.
2002-2020: I played guitar, bass, & sang with a variety of cover, metal, folk, and industrial bands; I was a live & studio audio engineer, and I wrote & recorded music & sound FX for video games, but primarily I was a teacher of music.
2006: I launched a music education software startup
In 2017 I shifted focus to VR; I've installed 80+ VR theaters in 12 cities around the US, specializing in Pico, Vive, & HTC, large-scale video screens.
I've also run VR events for theaters, rock venues, and McCormic Center.
Experienced Microsoft C# .NET and SQL developer with 18+ years of experience in application development, solution architecture, and mentoring teams. Skilled in designing scalable systems, improving legacy code, and implementing best practices like SOLID principles. Passionate about architecting solutions by understanding the big picture and driving innovation.
I'm Eli Dupree! I've been programming ever since I was a kid, and I love sharing my knowledge with other people.
I especially like giving my mentees the full picture of how things work. If you want to know not just WHAT to do, but also how it works, and why it works that way, we'll be a great match.
I succeed or your **money back.**
Skillset includes: python, elixir, rust, golang, c++, lua et al.
Diving into, understanding and debugging codebases alien to me is one of my core expertise.
I run a software development shop called essentia.dev and actively participate in the open source communities in India.
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How does it work?
- We start a 1:1 session.
- Both of us join the zoom call.
- You start the session timer and pause it.
- You share your screen and explain the problem statement.
- I do some research if necessary.
- We resume the timer and I try to help.
- Full refund if I do not succeed.
IMPORTANT: If you want to contact me, and your timezone is significantly different, feel free to just open a session request during my timezone evenings (after 8pm till midnight). I've noticed that figuring out the request details via chat is extremely cumbersome.
I'm a professional developer working on Application Performance Management in Dynatrace; currently stationed in Gdynia, Poland.
I've done a number of jobs in the past, including Graphics Driver development at Intel, Game Development at Huuuge Games and other, potentially unrelated things.
I've started programming wanting to be a game developer, so there's a huge chance I can help you with your C++ game project. I also know my ways around the low-level parts of C and C++.
Right now my main focus at work is Node.js, so if you have some questions about that, ask away. I also did a fair share of weird front-end experiments, so Three.js, WebGL and stuff like WebWorkers don't scare me.
And finally, if you need some tips about Haskell or functional programming in general, that's my personal hobby area.
In general, don't hesitate to ask, as I always try to get the feeling for your problem so that we both end up satisfied!
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Frequently asked questions
How long do Lua projects normally take?
The length of a project depends on many factors, including the scope of your project and the technical complexity of it. When you post a freelance Lua project request on Codementor, you’ll have the option to indicate when you’d expect the project to be completed. We suggest chatting with the interested developers to ensure both sides are on the same page. For more information on how to post a freelance Lua request on Codementor, check out our article.
How much does it cost to hire a freelance Lua developer?
We don’t charge anything when you post a freelance hiring request for Lua developers! You’ll have the chance to determine what the budget for your project is when you post the request. You’ll only need to pay the developer if you’re 100% satisfied with their work. Please know that Codementor charges a small service fee when a developer completes the job.
What makes Codementor Lua developers different?
We do a comprehensive technical and communications screen of all Lua developers at Codementor. Our network includes book authors, popular open source contributors, top Stack Overflow users and engineers at top tech companies. In addition, to continually ensure the quality of our freelancers, we regularly check in on existing Lua developers’ user satisfaction rates.
What happens if I’m not happy with the freelancer’s work?
As a platform, we strive to ensure you’re always happy with your Lua project’s results. If you’re unsatisfied with the results, you can choose to get a refund for the project. Additionally, you can contact our support team should you need any further assistance with your project.
For more answers to frequently asked questions, see here.