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- 5+ projects in freelancing mobile+website games in Construct 3 for clients
- 1 year of daily tutoring in Construct 3 and C++
- 3 years of school learning experience with Java
- 5 months of tutoring in Unity game dev
- published one commercial Construct 2 game on Wii U "Reversi 32"
- tutored Intro to Computer Science material using Python with Minecraft every week since Dec 2019
Freelancer, Professional with over 13 years of experience specializing in developing solutions for finance and insurance companies. My strength is learning new technologies fast and I'm a technology enthusiast.
http://www.gaz.autos (Unity work)
http://www.garethmurfin.com (Android work)
Welcome to my CodeMentor profile! I've dedicated my entire life to become amazing at making games and apps, and I am ready to help with your project!.. I am ex-Rockstar, I worked as a coder on GTA Vice City, so I know a thing or two about making great games!.. But don't forget the apps, I have over 100M downloads of my apps, maybe you have seen PicCollage? A program which grew from a sunday evening project in my spare time to over 100M downloads, check it out on google play. I have been freelancing in software since the mid 90's (not a fan of offices!) and have delivered products to over 100 clients.
The job market for programmers is in turmoil at the moment with the AI bubble, many of us are scrambling to upwork to find something, anything. So I have lowered my hourly rate from 70 to 60us. So now is a good time to strike, plus price can be discussed later. So why wait, jump in now let's build your dream project!.. If you are interested in making a game see my profile, there is a section called Unity Work with many videos of completed projects. If you are after an app see the section on Android/iPhone work, many many finished and awesome apps in there. Each section of my profile here also links to a dedicated website showing further projects.
Thanks!
Gaz (UK remote freelance game and app developer).
Keep reading if you would like to know more about how I got here!..
Gareth Murfin. Professional App & Game Developer from UK
I have been developing apps, games and websites for almost 30 years. Main experience includes over 15 years of Java, Android, Unity, C#. I also have experience in Kotlin, Flutter and more.
While freelancing I have worked on many big apps such as CBBC Buzz, Royal Ascot, Alton Towers, PicCollage (over 100M downloads), Vodafone Mclaren Mercedes and many more. In house I have worked at Rockstar Studios on the GTA games and DC Studios on mobile titles like Ice Age. I have spent time as a full time software engineer for British Telecom. I hold a BSc and MSc in Computing Science (Stirling University) and have many accolades in software and game development, including Young UK Software Engineer Of The Year in 2001.
These days I specialise in C# (.net, blazor, winforms etc), and Unity. I am very interested in developing desktop apps, mobile apps, websites, and games (including VR, AR). I am a passionate programmer who can easily work alone or in a team and get the job done efficiently using clean, modern code.
I have released many apps on the various stores and developed games which are licensed by Nintendo. I have knowledge of virtually all levels of software engineering, including backend, interacting with APIs, databases, UI design etc.
Please consider me for this role, I will do my best to succeed wherever I am placed, and I take pride in being a master of code. All of my work is documented on my website, but for now see "Unity Work" and "Android/iPhone apps" on my profile (links are just below).
Thanks for reading, let's do this!..
Gaz.
Hello
I have been working in the market for the past 10 years.
in the field of Database, SQL, Oracle, SQL Server, MySQL, NOSQL,DWH,ETL ,reporting and BI tools.
Have knowledge of multiples domain areas
such as Finance & banking ,Telecom, health care, Tax & Legal and FMCG
Hello! If you need help with game development, I'm here to help you find (and learn) effective techniques and solutions for your projects.
I've been a Game and Software developer since 2010. I have solid experience with Unity, C#, and Game Design, and I'm constantly updating my skills. I also have experience with Unreal Engine 5, Level Design, 3D Modeling, and Mobile Development.
I developed games for PC and Android. My background includes working on:
● SAK'D (2D metroidvania game, demo released on Steam)
● NekoSuki! ~ Kitty Love Adventure (action-adventure game, in development)
● Time Master (puzzle-platformer game, released on Steam)
● Baneville (an educational game for Brazilian schools)
I have knowledge and experience with:
● Unity, C#, async-await (UniTask), advanced programming concepts
● Unreal Engine 5, Blueprints, C++
● Godot Engine, RPG Maker, GameMaker, Ren'Py
● Game Design, Level Design, UI Programming, Game Optimization, QA
● Unity Addressables, Timeline
● Third-party assets and plugins: Platformer Project, Corgi Engine, Game Kit Controller, World Streamer 2, DoozyUI, RealtimeCSG, Rewired, Animancer, RealToon, Dialogue System for Unity, MicroSplat, MicroVerse, etc.
● Blender, VRoid Studio (3D Modeling, Rigging, Skinning, Animation)
● Photoshop, Krita, GIMP (Texturing, Image editing)
● Wwise Audio Middleware
● Mobile Development: Android (native), iOS (native), Flutter, Xamarin, Xamarin.Forms
● Kotlin, Swift, Dart, Java, Python
I've been making websites, apps, games, art, for 14 years. I've taught in-person courses about multiplayer game development, and helped many mentees learn to code and use technologies from 0.
I'm patient, seek to understand what's blocking you, and genuinely want to help you grow. Let's grow and enjoy this blip of time together! :)
Professional and experienced Computer Engineer, with over 12 years of experience in company computing development and a strong knowledge of Ruby, PHP, AWS and Python. I can bring a strong focus on goal achievement and a proven history of working as a project lead to achieve quality, performance and scalability on production/released products.
My name is Yoan, and I’m from France. I’m deeply passionate about coding, games, and helping others! Whether it’s creating immersive experiences through programming, diving into the worlds of gaming, or sharing my knowledge to support and inspire others, I’m driven by a love for learning, collaboration, and making a positive impact.
https://yoanrock.com/
Kumsal Obuz is a seasoned web developer with over 20 years of experience in two different countries. As a self-taught professional, Kumsal has honed expertise in various areas of game development and design.
In August 2020, Kumsal founded [Viroid Games](https://viroidgames.com/), a Toronto-based game studio. Viroid Games has successfully launched one game on Steam and delivered several others on commission. The studio’s focus areas include business consulting for indies, low & High Poly characters, creatures, environment design, gaming props, concept art, and audio services. Additionally, Viroid Games offers high-quality explainer videos.
Kumsal’s passion extends beyond game development. They authored the book “[Game Development with Blender and Godot](https://www.amazon.com/dp/1801816026/),” which guides readers through integrating Blender with Godot Engine. The book covers essential topics, from 3D modelling to basic game design and scripting.
In the spirit of community building, Kumsal founded the [Godot Toronto](https://discord.gg/ZuJXnuJ) group on Discord. This initiative fostered connections within the game development community, allowing developers to share knowledge, collaborate, and support one another.
I am a passionate Product Designer based in Lagos, Nigeria, with extensive experience in UI/UX design and graphic design.
Currently employed at Cyberspace, I have successfully revamped fintech applications and created intuitive systems that significantly improve user interaction and transaction rates. My portfolio includes impactful projects at Flickwheel, CareerNub, and Bytecode, showcasing my ability to lead design teams, streamline processes, and drive user satisfaction.
I am skilled in Figma, Adobe XD, and love creating seamless user experiences. I continuously seek to innovate and elevate digital products.
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Frequently asked questions
How long do Game projects normally take?
The length of a project depends on many factors, including the scope of your project and the technical complexity of it. When you post a freelance Game project request on Codementor, you’ll have the option to indicate when you’d expect the project to be completed. We suggest chatting with the interested developers to ensure both sides are on the same page. For more information on how to post a freelance Game request on Codementor, check out our article.
How much does it cost to hire a freelance Game developer?
We don’t charge anything when you post a freelance hiring request for Game developers! You’ll have the chance to determine what the budget for your project is when you post the request. You’ll only need to pay the developer if you’re 100% satisfied with their work. Please know that Codementor charges a small service fee when a developer completes the job.
What makes Codementor Game developers different?
We do a comprehensive technical and communications screen of all Game developers at Codementor. Our network includes book authors, popular open source contributors, top Stack Overflow users and engineers at top tech companies. In addition, to continually ensure the quality of our freelancers, we regularly check in on existing Game developers’ user satisfaction rates.
What happens if I’m not happy with the freelancer’s work?
As a platform, we strive to ensure you’re always happy with your Game project’s results. If you’re unsatisfied with the results, you can choose to get a refund for the project. Additionally, you can contact our support team should you need any further assistance with your project.
For more answers to frequently asked questions, see here.