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Hello! If you need help with game development, I'm here to help you find (and learn) effective techniques and solutions for your projects.
As a mentor, I can help you with **Technical Guidance** (assistance with coding, debugging, optimization), **Design Insights** (feedback on mechanics, level design, UI), **Asset Advice** (guidance on using time-saving assets/tools), and **QA** (thorough testing and bug tracking), among other topics.
I can answer questions on topics such as **Development Challenges** ("How can I optimize my game for better performance?"), **Design Decisions** ("How to improve the game UX?", "What mechanics can make my gameplay more engaging?"), and **Troubleshooting** ("Why is my game crashing on startup?", "Why is my game build failing?", "How do I fix this bug in my C# code?"), among other topics.
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Game and Software developer since 2010. I have 10+ years of experience with Unity, C#, and Game Design. I also have experience with Unreal Engine, Level Design, 3D Modeling, and Mobile Development.
I developed games for PC and Android. My background includes working on:
● SAK'D (2D metroidvania game, demo released on Steam)
● NekoSuki! ~ Kitty Love Adventure (action-adventure game, in development)
● Time Master (puzzle-platformer game, released on Steam)
● Baneville (an educational game for Brazilian schools)
I have knowledge and experience with:
● Unity, C#, async-await (UniTask), advanced programming concepts
● Unreal Engine 5, Blueprints, C++
● Godot Engine, RPG Maker, GameMaker, Ren'Py
● Game Design, Level Design, UI Programming, Game Optimization, QA
● Unity Addressables, Timeline
● Third-party assets and plugins: Platformer Project, Corgi Engine, ORK RPG Framework, Game Kit Controller, World Streamer 2, DoozyUI, RealtimeCSG, Rewired, Animancer, RealToon, Dialogue System for Unity, MicroSplat, MicroVerse, etc.
● Blender, VRoid Studio (3D Modeling, Rigging, Skinning, Animation)
● Photoshop, Krita, GIMP (Texturing, Image editing)
● Wwise Audio Middleware
● Generative AI: Stable Diffusion, ComfyUI, SwarmUI, NovelAI
● Mobile Development: Android (native), iOS (native), Flutter, Xamarin, Xamarin.Forms
● Kotlin, Swift, Dart, Java, Python
Hello
I have been working in the market for the past 10 years.
in the field of Database, SQL, Oracle, SQL Server, MySQL, NOSQL,DWH,ETL ,reporting and BI tools.
Have knowledge of multiples domain areas
such as Finance & banking ,Telecom, health care, Tax & Legal and FMCG
I have developed a variety of 3D|2D, Hyper-Casual, Arcade, Story Driven Games on Platforms including both PC and Mobile with Technologies like Firebase, AdMob, Facebook, Microsoft PlayFab, Photon (PUN), Google Play Services to tailor the best gaming experience for end users
I helped **Game For Grants**, **Game Trade Win**, **Cubacitas**, **K.B.G**, **The Indie Connection**, **Universal Fox Games** and many more to achieve their products the way they wanted to see.
I am also a mentor, I love teaching game development especially Unity Engine. I love to figure out solutions and help others achieve their goals and better understand the problems. There is a saying "knowledge increases by sharing". I assent it with clarity, purpose and a well execution which results in a no compromise to high quality product that lives and breathes adaptability.
- 5+ projects in freelancing mobile+website games in Construct 3 for clients
- 1 year of daily tutoring in Construct 3 and C++
- 3 years of school learning experience with Java
- 5 months of tutoring in Unity game dev
- published one commercial Construct 2 game on Wii U "Reversi 32"
- tutored Intro to Computer Science material using Python with Minecraft every week since Dec 2019
I've been making websites, apps, games, art, for 14 years. I've taught in-person courses about multiplayer game development, and helped many mentees learn to code and use technologies from 0.
I'm patient, seek to understand what's blocking you, and genuinely want to help you grow. Let's grow and enjoy this blip of time together! :)
My name is Yoan, and I’m from France. I’m deeply passionate about coding, games, and helping others! Whether it’s creating immersive experiences through programming, diving into the worlds of gaming, or sharing my knowledge to support and inspire others, I’m driven by a love for learning, collaboration, and making a positive impact.
https://yoanrock.com/
I’m a Unity developer with over 13 years in game development and more than 8 years working with Unity on mobile and VR projects.
I enjoy helping solo developers and small teams. That can be learning Unity from scratch, starting a new project, or figuring out an existing codebase that feels confusing or messy.
I’m happy to help with gameplay logic, debugging tricky issues, basic architecture questions, code reviews, and preparing for Unity or game development interviews.
I'm a Senior Unity Mobile Game developer with 15 years of industry experience with different Game genres. I'm from Belarus.
I've been working with the Unity engine since 2010 (I've started with the 3.5 version). You can check what I am on now on my LinkedIn page: [https://www.linkedin.com/in/dmitrykovalchuk/](https://www.linkedin.com/in/dmitrykovalchuk/)
Where I can help you:
* gameplay programming (core and features)
* tools design
* architecture
* performance optimization
* third-party integrations (social networks, ads, analytics etc)
Having a positive experience of leading teams and mentoring developers of Juniors/ Medium levels, I would be glad to
* assist with your current projects,
* find answers to questions,
* build plans of career development in Unity Game Development.
Software engineer with 20+ years of professional experience. If you have a problem feel free to contact me, I always go above and beyond to try to help you.
How to hire a freelance Game developer on Codementor
STEP 1
Post a Game request
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STEP 2
Review & chat with Game freelancers
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STEP 3
Hire the best Game freelancer
Choose the best freelance Game developer that meets your needs.
Frequently asked questions
How long do Game projects normally take?
The length of a project depends on many factors, including the scope of your project and the technical complexity of it. When you post a freelance Game project request on Codementor, you’ll have the option to indicate when you’d expect the project to be completed. We suggest chatting with the interested developers to ensure both sides are on the same page. For more information on how to post a freelance Game request on Codementor, check out our article.
How much does it cost to hire a freelance Game developer?
We don’t charge anything when you post a freelance hiring request for Game developers! You’ll have the chance to determine what the budget for your project is when you post the request. You’ll only need to pay the developer if you’re 100% satisfied with their work. Please know that Codementor charges a small service fee when a developer completes the job.
What makes Codementor Game developers different?
We do a comprehensive technical and communications screen of all Game developers at Codementor. Our network includes book authors, popular open source contributors, top Stack Overflow users and engineers at top tech companies. In addition, to continually ensure the quality of our freelancers, we regularly check in on existing Game developers’ user satisfaction rates.
What happens if I’m not happy with the freelancer’s work?
As a platform, we strive to ensure you’re always happy with your Game project’s results. If you’re unsatisfied with the results, you can choose to get a refund for the project. Additionally, you can contact our support team should you need any further assistance with your project.
For more answers to frequently asked questions, see here.