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I specialize in Unity VR/AR development.
However, I'm highly adaptable and am generally capable working on any interesting tech related project.
Keep in mind that I'll charge more if it's something outside my expertise.
Let me know if there's a project you want me to work on!
Portfolio: ethansoo.xyz
Prior Projects & Clients: https://docs.google.com/document/d/1ii5qUvPd0sIYq9OoQMXnW8NySKiIK1ZyUjE--kk1JEM/edit
Expertise:
2+ years mentorship & leading workshops on programming, game development, and VR development using Unity.
3+ years of practical experience on Codementor
Experience with 10+ programming languages & various tech stacks including Java, C#, Python, Swift, C, C++, Scala, Rust
Credentials:
Udacity VR Developer nanodegree graduate
Founder of Cupertino Game Development Club
Hello! If you need help with game development, I'm here to help you find (and learn) effective techniques and solutions for your projects.
As a mentor, I can help you with **Technical Guidance** (assistance with coding, debugging, optimization), **Design Insights** (feedback on mechanics, level design, UI), **Asset Advice** (guidance on using time-saving assets/tools), and **QA** (thorough testing and bug tracking), among other topics.
I can answer questions on topics such as **Development Challenges** ("How can I optimize my game for better performance?"), **Design Decisions** ("How to improve the game UX?", "What mechanics can make my gameplay more engaging?"), and **Troubleshooting** ("Why is my game crashing on startup?", "Why is my game build failing?", "How do I fix this bug in my C# code?"), among other topics.
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I've been a Game and Software developer since 2010. I have 10+ years of experience with Unity, C#, and Game Design, and I'm constantly updating my skills. I also have experience with Unreal Engine 5, Level Design, 3D Modeling, and Mobile Development.
I developed games for PC and Android. My background includes working on:
● SAK'D (2D metroidvania game, demo released on Steam)
● NekoSuki! ~ Kitty Love Adventure (action-adventure game, in development)
● Time Master (puzzle-platformer game, released on Steam)
● Baneville (an educational game for Brazilian schools)
I have knowledge and experience with:
● Unity, C#, async-await (UniTask), advanced programming concepts
● Unreal Engine 5, Blueprints, C++
● Godot Engine, RPG Maker, GameMaker, Ren'Py
● Game Design, Level Design, UI Programming, Game Optimization, QA
● Unity Addressables, Timeline
● Third-party assets and plugins: Platformer Project, Corgi Engine, ORK RPG Framework, Game Kit Controller, World Streamer 2, DoozyUI, RealtimeCSG, Rewired, Animancer, RealToon, Dialogue System for Unity, MicroSplat, MicroVerse, etc.
● Blender, VRoid Studio (3D Modeling, Rigging, Skinning, Animation)
● Photoshop, Krita, GIMP (Texturing, Image editing)
● Wwise Audio Middleware
● Generative AI: Stable Diffusion, ComfyUI, SwarmUI, NovelAI
● Mobile Development: Android (native), iOS (native), Flutter, Xamarin, Xamarin.Forms
● Kotlin, Swift, Dart, Java, Python
Freelancer, Professional with over 13 years of experience specializing in developing solutions for finance and insurance companies. My strength is learning new technologies fast and I'm a technology enthusiast.
I have developed a variety of 3D|2D, Hyper-Casual, Arcade, Story Driven Games on Platforms including both PC and Mobile with Technologies like Firebase, AdMob, Facebook, Microsoft PlayFab, Photon (PUN), Google Play Services to tailor the best gaming experience for end users
I helped **Game For Grants**, **Game Trade Win**, **Cubacitas**, **K.B.G**, **The Indie Connection**, **Universal Fox Games** and many more to achieve their products the way they wanted to see.
I am also a mentor, I love teaching game development especially Unity Engine. I love to figure out solutions and help others achieve their goals and better understand the problems. There is a saying "knowledge increases by sharing". I assent it with clarity, purpose and a well execution which results in a no compromise to high quality product that lives and breathes adaptability.
I've been making websites, apps, games, art, for 14 years. I've taught in-person courses about multiplayer game development, and helped many mentees learn to code and use technologies from 0.
I'm patient, seek to understand what's blocking you, and genuinely want to help you grow. Let's grow and enjoy this blip of time together! :)
My name is Yoan, and I’m from France. I’m deeply passionate about coding, games, and helping others! Whether it’s creating immersive experiences through programming, diving into the worlds of gaming, or sharing my knowledge to support and inspire others, I’m driven by a love for learning, collaboration, and making a positive impact.
https://yoanrock.com/
Greetings everyone, I'm Sharat. My expertise lies in Unity3D, where I specialize in and have substantial experience working with:
- Quest 3, Quest Pro, Quest 2 devices.
- Quest Passthrough, Quest AR Apps & Quest VR Apps.
- Multiplayer apps using Photon PUN.
- Multiplayer VR (Quest + PUN)
- AR iOS & Android apps.
- VR, AR, Mobile & Desktop based product configurator apps.
- Ready Player Me .
- VectorNav Senso Simulations.
- Prototypes (VR, AR, iOS, Android, WebGL, Mac & Windows standalone) apps.
- 2D & 3D Games.
Software engineer with 20+ years of professional experience. If you have a problem feel free to contact me, I always go above and beyond to try to help you.
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Frequently asked questions
How long do Game projects normally take?
The length of a project depends on many factors, including the scope of your project and the technical complexity of it. When you post a freelance Game project request on Codementor, you’ll have the option to indicate when you’d expect the project to be completed. We suggest chatting with the interested developers to ensure both sides are on the same page. For more information on how to post a freelance Game request on Codementor, check out our article.
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What happens if I’m not happy with the freelancer’s work?
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For more answers to frequently asked questions, see here.