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Top freelance VR developers available to hire

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Freelance VR Developer - Sean Brown
Freelance VR Developer5.0 (1 reviews)

I am a game developer with expertise in Unity and C#. I have experience building gameplay systems, debugging and optimizing code, collaborating in teams, and freelancing. My work spans VR training simulations, multiplayer FPS and VR games, and MMOs. Beyond development, I also enjoy teaching and mentoring. I have taught a VR bootcamp and introduced teenagers to programming through library workshops. Whether you need help understanding key concepts, troubleshooting errors, or improving your code, I’m here to guide you. Let’s work together—contact me today!

Freelance VR Developer - Hemal Bodasing
Freelance VR Developer5.0 (70 reviews)

I’m a software developer with over 15 years’ experience in desktop, mobile, and 3D graphics technologies at companies including Sony Computer Entertainment and HP. My core technical skills include Unity3D, C# / .Net, Java and C++. I’m passionate about creating robust, maintainable software systems using techniques such as design patterns and loosely-coupled architectures. In terms of mentoring, I have prior experience from helping out at a local programming club for junior coders. https://www.linkedin.com/in/hbodasing

Freelance VR Developer - Joe Cooper
Freelance VR Developer5.0 (59 reviews)

**Consultant and full-stack software developer and consultant.** * Currently an AI service and application development consultant. * Backend specialist for 5 years at S&P and Banqsoft. * Mobile specialist for 7 years with Diversido, Noble Muffins and other clients. * Professional experience with Python, React, TypeScript, C++ and Java. I got my start when I took over IT at a horse trailer dealership to gather money to move to Europe. At AI Horizons, I built a complete AI entertainment product, including advanced and precise content filters necessary for monetization. At S&P, I took our team's first two microservices from zero to production. I later served as scrum master, and was given a technical excellence award for my work in SQL optimization. As a game developer, my Turbo Slicer product has been featured repeatedly by the Unity Asset Store. I wrote a finite element analysis kit for PlayWay S.A. to manage building collapse for the games Construction Machines 2016, Demolish & Build 2017 and Demolish & Build 2018. On CodeMentor (Arc), I help developers with interesting problems. Some highlights: * Helped an experienced engineer build a Gtk-based UI for an industrial control unit. * Helped an entrepreneur deliver a Unity-based VR demo to customers and investors. * Debugged problems of concurrency, thread safety and asynchronous IO in iOS apps. * Lead a student through correct authoring of a filesystem driver. Write me and let's get something done!

Freelance VR Developer - HAMZA HASSENE
Freelance VR Developer5.0 (4 reviews)

Hamza Hassene brings over six years of experience in Unity development and five years in the virtual reality industry. He's not just familiar with the tools; he knows how to use them to bring ideas to life. Hamza has managed entire projects on his own, showcasing his capability to handle tasks from start to finish. Additionally, he has led development teams on several medium- to large-scale projects.

Freelance VR Developer - Zach Bowman
Freelance VR Developer

Want to learn how to make your own video games? Hey, I'm Zach - a professional game developer who's worked on Minecraft, Halo, and other cool stuff. I help students of all ages learn how to build their own games from the ground up. I've been making games at big studios for about ten years, and I also make small, indie games in both 2D and 3D. When you're ready, I can even give you tips for getting your first job in the game industry. Ready to get started? Book your first lesson and we'll start building your very first game.

Freelance VR Developer - Sharat Achary
Freelance VR Developer5.0 (233 reviews)

Greetings everyone, I'm Sharat. My expertise lies in Unity3D, where I specialize in and have substantial experience working with: - Quest 3, Quest Pro, Quest 2 devices. - Quest Passthrough, Quest AR Apps & Quest VR Apps. - Multiplayer apps using Photon PUN. - Multiplayer VR (Quest + PUN) - AR iOS & Android apps. - VR, AR, Mobile & Desktop based product configurator apps. - Ready Player Me . - VectorNav Senso Simulations. - Prototypes (VR, AR, iOS, Android, WebGL, Mac & Windows standalone) apps. - 2D & 3D Games.

Freelance VR Developer - Ahmet Özlü
Freelance VR Developer5.0 (227 reviews)

### About Me I am an **Enterprise Domain Architect & AI-Augmented Engineering Lead** with over a decade of experience in software development, backed by a **Master’s degree in Computer Vision** and the **Google Inside Look 2019 Award**. My unique background bridges the gap between **robust enterprise system design** and **cutting-edge AI ecosystems**. I don't just integrate AI tools; I understand them from the ground up—from architecting resilient, scalable enterprise domains to building multi-agent autonomous workflows. ### 🚀 Core Expertise & How I Can Help * **Enterprise Architecture & Backend:** Designing high-performance backend systems, modernizing legacy infrastructure, and establishing Domain-Driven Design (DDD). I specialize in **Java, Spring Boot, gRPC, and Microservices**. * **Autonomous AI & Agentic Workflows:** Accelerating development velocity by integrating AI directly into the sprint lifecycle. I specialize in PBI-driven autonomous development using tools like **Windsurf, GitHub Copilot**, and orchestrating multi-agent collaboration frameworks using **Gemini, Groq, and Phidata**. * **Computer Vision & Deep Learning:** Leveraging my academic and practical background in **TensorFlow, Keras, and OpenCV** to build and optimize custom ML models for Face Recognition, Object Detection, and Video Analysis. ### 🏆 Key Achievements * Architected and led complex enterprise-level system transformations as a Domain Architect in a large-scale financial environment. * Built and deployed multi-agent AI teams to automate data collection, processing, and engineering tasks. * Optimized an object detection pipeline for a startup, reducing processing time by 40%, and deployed end-to-end ML models in production. * Published peer-reviewed IEEE papers in Computer Vision and Artificial Intelligence. ### 💡 Mentorship Philosophy I excel at breaking down complex concepts—whether it is designing a secure microservice architecture, training a custom CNN, or configuring a `skills.md` file for your AI agents. My goal is to empower you with practical, production-ready skills, transforming theoretical concepts into deployable code and autonomous workflows. * **GitHub**: [github.com/ahmetozlu](https://github.com/ahmetozlu) * **Papers**: [Facial Expression Recognition](https://ieeexplore.ieee.org/document/8404767/) | [Automatic Age Estimation](https://ieeexplore.ieee.org/document/8404549/)

Freelance VR Developer - Denise  C
Freelance VR Developer5.0 (185 reviews)

I've been a professional programmer since 2016, diving into Apple App Development since 2019 after a spur-of-the-moment decision to attend WWDC. I have a passion for solving "impossible" problems and helping others tackle their toughest challenges. Since September 2024, my focus has been on Vision Pro development, particularly with Enterprise APIs. I believe this technology has the potential to elevate existing solutions to new heights. If you're facing any challenges with Apple development platforms, feel free to reach out—I'm here to help!

Freelance VR Developer - Michael Urvan
Freelance VR Developer5.0 (121 reviews)

Being a software developer is more than just learning to program in a computer language. I have been building .NET web apps for years and multiplayer games since 2015, using Unity 3D using Photon Fusion (server-authoritative). I have also designed and/or worked on enterprise web sites from concept to deployment, some high-profile projects. I have served as a Senior or Lead Developer for years, mentoring other developers and encouraging them to use the latest technologies and best practices. For tutoring, I would focus on teaching design patterns, using events and encapsulation when designing applications and reinforcing the need to keep your skillset current as new technologies are released. I can give advice on how to focus your learning efforts to target specific types of development positions, and interviewing advice for finding a position within a software company. I had been a developer in C++ for about 10 years prior to using C# and focused on web technologies prior to working with Unity 3D. While I have primarily been using Unity 3D and Microsoft .NET / C# recently, I have also utilized legacy technologies like Classic ASP, VB and [VB.NET](http://vb.net/), COM/DCOM, worked with Linux/PHP/MySQL from time to time, and worked with the Microsoft SQL Server/Express/CE products for 10+ years. I also have formal SCRUM training, which is used by many companies for handling team project management. For Unity 3D multiplayer networking projects I typically work with and recommend Photon Fusion along with PlayFab integrations, PlayFab Matchmaking, and PlayFab GameServers. If your college project is a "Concept to POC" type of project where the Proof of Concept is the working software required for a grade, then I will also teach you to use a Git repository to manage the project (or Plastic/UVCS for Unity projects). I can help you document the Project Scope, Functional Specs, create Design Documents, and build the presentation for your college project. We can build completed projects in a short time, both the user interface and the server components as needed. My focuses are Unity 3D, Photon Fusion, PlayFab, C#, .NET Core, [ABP.io](http://abp.io/) backend (Blazor/.NET MVC/SQL Server)

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Frequently asked questions

How long do VR projects normally take?

The length of a project depends on many factors, including the scope of your project and the technical complexity of it. When you post a freelance VR project request on Codementor, you’ll have the option to indicate when you’d expect the project to be completed. We suggest chatting with the interested developers to ensure both sides are on the same page. For more information on how to post a freelance VR request on Codementor, check out our article.

How much does it cost to hire a freelance VR developer?

We don’t charge anything when you post a freelance hiring request for VR developers! You’ll have the chance to determine what the budget for your project is when you post the request. You’ll only need to pay the developer if you’re 100% satisfied with their work. Please know that Codementor charges a small service fee when a developer completes the job.

What makes Codementor VR developers different?

We do a comprehensive technical and communications screen of all VR developers at Codementor. Our network includes book authors, popular open source contributors, top Stack Overflow users and engineers at top tech companies. In addition, to continually ensure the quality of our freelancers, we regularly check in on existing VR developers’ user satisfaction rates.

What happens if I’m not happy with the freelancer’s work?

As a platform, we strive to ensure you’re always happy with your VR project’s results. If you’re unsatisfied with the results, you can choose to get a refund for the project. Additionally, you can contact our support team should you need any further assistance with your project.

For more answers to frequently asked questions, see here.

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