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Top freelance Game Design developers available to hire
I am an experienced backend engineer with a strong track record in the industry. I have a bachelor's degree in computer and information sciences. I am a sound PHP developer with relevant knowledge in at least 2 of its frameworks: Laravel & Codeigniter. I didn't limit myself to the backend technologies alone. I enjoy converting mockup designs on the frontend using HTML, CSS, Vuejs, Javascript, jQuery, TailwindCSS, AlpineJS, and Laravel Livewire. I have worked with relational databases like MySQL, PostgreSQL, and SQLite. Also, I am familiar with developing cross-platform mobile applications using the Ionic framework, Angular, and Capacitor.
Hello! If you need help with game development, I'm here to help you find (and learn) effective techniques and solutions for your projects.
As a mentor, I can help you with **Technical Guidance** (assistance with coding, debugging, optimization), **Design Insights** (feedback on mechanics, level design, UI), **Asset Advice** (guidance on using time-saving assets/tools), and **QA** (thorough testing and bug tracking), among other topics.
I can answer questions on topics such as **Development Challenges** ("How can I optimize my game for better performance?"), **Design Decisions** ("How to improve the game UX?", "What mechanics can make my gameplay more engaging?"), and **Troubleshooting** ("Why is my game crashing on startup?", "Why is my game build failing?", "How do I fix this bug in my C# code?"), among other topics.
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I've been a Game and Software developer since 2010. I have 10+ years of experience with Unity, C#, and Game Design, and I'm constantly updating my skills. I also have experience with Unreal Engine 5, Level Design, 3D Modeling, and Mobile Development.
I developed games for PC and Android. My background includes working on:
● SAK'D (2D metroidvania game, demo released on Steam)
● NekoSuki! ~ Kitty Love Adventure (action-adventure game, in development)
● Time Master (puzzle-platformer game, released on Steam)
● Baneville (an educational game for Brazilian schools)
I have knowledge and experience with:
● Unity, C#, async-await (UniTask), advanced programming concepts
● Unreal Engine 5, Blueprints, C++
● Godot Engine, RPG Maker, GameMaker, Ren'Py
● Game Design, Level Design, UI Programming, Game Optimization, QA
● Unity Addressables, Timeline
● Third-party assets and plugins: Platformer Project, Corgi Engine, ORK RPG Framework, Game Kit Controller, World Streamer 2, DoozyUI, RealtimeCSG, Rewired, Animancer, RealToon, Dialogue System for Unity, MicroSplat, MicroVerse, etc.
● Blender, VRoid Studio (3D Modeling, Rigging, Skinning, Animation)
● Photoshop, Krita, GIMP (Texturing, Image editing)
● Wwise Audio Middleware
● Generative AI: Stable Diffusion, ComfyUI, SwarmUI, NovelAI
● Mobile Development: Android (native), iOS (native), Flutter, Xamarin, Xamarin.Forms
● Kotlin, Swift, Dart, Java, Python
Developer with 10 years of hands-on experience and nearly 6 in professional roles. I work across the stack and usually work in C, Go, Python, C#, Java, Kotlin, JavaScript, and TypeScript — with a strong preference for C and systems-level work. I enjoy helping others build a solid understanding of fundamentals instead of just getting them unstuck.
I have developed a variety of 3D|2D, Hyper-Casual, Arcade, Story Driven Games on Platforms including both PC and Mobile with Technologies like Firebase, AdMob, Facebook, Microsoft PlayFab, Photon (PUN), Google Play Services to tailor the best gaming experience for end users
I helped **Game For Grants**, **Game Trade Win**, **Cubacitas**, **K.B.G**, **The Indie Connection**, **Universal Fox Games** and many more to achieve their products the way they wanted to see.
I am also a mentor, I love teaching game development especially Unity Engine. I love to figure out solutions and help others achieve their goals and better understand the problems. There is a saying "knowledge increases by sharing". I assent it with clarity, purpose and a well execution which results in a no compromise to high quality product that lives and breathes adaptability.
I've been making websites, apps, games, art, for 14 years. I've taught in-person courses about multiplayer game development, and helped many mentees learn to code and use technologies from 0.
I'm patient, seek to understand what's blocking you, and genuinely want to help you grow. Let's grow and enjoy this blip of time together! :)
I have spent more than 5000 days of my life pursuing the zen of creative software development. I pride myself on continuing the values that I learned in the early days of the software industry, the 1990s. My career has spanned decades in many different industries, but I have worked almost exclusively in software and my fallback, professional cooking. When I'm not working, I spend my time hiking, gardening, crafting and making retro video games under the name Lost Astronaut Studios.
2nd place FlutterFlow Hackathon 2022 https://hackathon.flutterflow.app/
Here you can find all my apps : https://www.ioannisroungeris.com/. I focus on building native mobile apps and MVPs using no code tools.
My greatest success is that my game One Tap Calculator has been selected as the "Best Game of the Year 2021" in the no-code platform Thunkable https://blog.thunkable.com/2021-thunkable-apps-of-the-year.
Thunkable featured me in their most recent Success story, describing how I created education apps! http://ow.ly/6C6350JYAQs
I aspire to become a mentor because I am a tech founder who struggled a lot in my beginnings, so now I know that I would have succeeded more if I had a mentor on this journey to support and guide me. My dream is to help other people with no technical background to bring their ideas to life.
Game Development and Project Management professional with 8+ years of experience, including:
- hands-on development in Unity (hypercasual, indie, online multiplayer, singleplayer)
- game design
- game producer of a 4-years long indie game Holy Stick!
- IT education for beginner/mid developers
I'm Eli Dupree! I've been programming ever since I was a kid, and I love sharing my knowledge with other people.
I especially like giving my mentees the full picture of how things work. If you want to know not just WHAT to do, but also how it works, and why it works that way, we'll be a great match.
How to hire a freelance Game Design developer on Codementor
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STEP 2
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STEP 3
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Frequently asked questions
How long do Game Design projects normally take?
The length of a project depends on many factors, including the scope of your project and the technical complexity of it. When you post a freelance Game Design project request on Codementor, you’ll have the option to indicate when you’d expect the project to be completed. We suggest chatting with the interested developers to ensure both sides are on the same page. For more information on how to post a freelance Game Design request on Codementor, check out our article.
How much does it cost to hire a freelance Game Design developer?
We don’t charge anything when you post a freelance hiring request for Game Design developers! You’ll have the chance to determine what the budget for your project is when you post the request. You’ll only need to pay the developer if you’re 100% satisfied with their work. Please know that Codementor charges a small service fee when a developer completes the job.
What makes Codementor Game Design developers different?
We do a comprehensive technical and communications screen of all Game Design developers at Codementor. Our network includes book authors, popular open source contributors, top Stack Overflow users and engineers at top tech companies. In addition, to continually ensure the quality of our freelancers, we regularly check in on existing Game Design developers’ user satisfaction rates.
What happens if I’m not happy with the freelancer’s work?
As a platform, we strive to ensure you’re always happy with your Game Design project’s results. If you’re unsatisfied with the results, you can choose to get a refund for the project. Additionally, you can contact our support team should you need any further assistance with your project.
For more answers to frequently asked questions, see here.