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Welcome to my profile on Codementor! I'm a dedicated full-time mentor with a track record of over 3500 sessions since 2015. My journey in programming has been marked by a deep engagement with P5.js, among other technologies.
My career as a software developer spans over two decades, with a strong focus on Rapid Application Development (RAD). This approach has been a cornerstone of my work, allowing me to efficiently tackle complex and large-scale projects. As an expert in Visual Basic, I bring a wealth of experience, complemented by my proficiency in C#, JavaScript, VBA, and SQL.
I'm passionate about problem-solving and navigating intricate code bases. Whether you're dealing with challenges in Visual Basic, C#, JavaScript, or any of the other languages I specialize in, I'm here to help you find effective and streamlined solutions. Let's work together to achieve your programming goals!
I love working with:
⭐ Visual Basic
⭐ C#
⭐ JavaScript
⭐ VBA
⭐ SQL
✅ Recognitions:
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🔹 Codementor of The Year 2018 🏆
https://twitter.com/CodementorIO/status/1076225048837586944
💎 Achievements:
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🔹 3000+ Sessions
🔹 3 Arc/CodementorX projects
I'm the type of person that likes to delve into a new subject and figure things out along the way. I find it helps to learn if you just keep moving. I like to do my best to understand things inside out and I'll do my best to help you reach that same level.
I help developers and product teams solve difficult .NET backend problems, improve architecture, and turn prototypes into secure, production-ready applications.
I have 14+ years of software engineering experience, including technical leadership, ASP.NET Core, C#, EF Core, distributed systems, Clean Architecture, DDD, cloud deployment, and AI/LLM integration.
I can help with:
• Debugging complex .NET and backend issues
• Architecture and code reviews
• Refactoring AI-generated or legacy code
• ASP.NET Core APIs, authentication, and EF Core
• MCP, RAG, LLM APIs, and AI-agent integration
• System design and production-readiness reviews
• CV, GitHub, interview, and career mentoring for .NET developers
My sessions are practical and outcome-focused: we inspect the real problem, identify the root cause, implement or plan the solution, and leave you with clear next steps.
My name is Luis de Jesús López Hernández, and I'm a 40-year-old Web Applications Engineer and Game Developer. I'm based in Mérida, Yucatán, México.
My academic background includes a Master's Degree in Design and Comprehensive Development of Videogames from UNIAT University of Advanced Technologies (2020-2022). Before that, I earned an Engineering in Strategic Information Systems from the University of Mayab (2002-2006).
Artificial Intelligence & Process Acceleration: I am currently assisting the company in the area of Artificial Intelligence, specifically by accelerating processes in administrative matters and in software development. I utilize 'vibe coding' for this purpose and implement Agents for certain processes.
- 5+ projects in freelancing mobile+website games in Construct 3 for clients
- 1 year of daily tutoring in Construct 3 and C++
- 3 years of school learning experience with Java
- 5 months of tutoring in Unity game dev
- published one commercial Construct 2 game on Wii U "Reversi 32"
- tutored Intro to Computer Science material using Python with Minecraft every week since Dec 2019
Hello
I have been working in the market for the past 10 years.
in the field of Database, SQL, Oracle, SQL Server, MySQL, NOSQL,DWH,ETL ,reporting and BI tools.
Have knowledge of multiples domain areas
such as Finance & banking ,Telecom, health care, Tax & Legal and FMCG
Through my journey as a developer, I have 7+ years of professional experience and helped 150+ clients with their development projects across several Technologies including **Node, React, NextJS, Javascript, TypeScript, Python, C++, JAVA, Unity Game Development**.
Due to my strong understanding of Data Structures and Algorithms along with programming fundamentals, I can quickly learn any new language and concept which enables me to design and develop production-level systems.
My mantra is to enhance my knowledge with practical applications. I focus on writing simple, clean, consistent and beautiful programs by prioritizing a well-thought design to ensure that they are easier to debug and maintain.
I’m a software developer with over 15 years’ experience in desktop, mobile, and 3D graphics technologies at companies including Sony Computer Entertainment and HP.
My core technical skills include Unity3D, C# / .Net, Java and C++.
I’m passionate about creating robust, maintainable software systems using techniques such as design patterns and loosely-coupled architectures.
In terms of mentoring, I have prior experience from helping out at a local programming club for junior coders.
https://www.linkedin.com/in/hbodasing
Hello! If you need help with game development, I'm here to help you find (and learn) effective techniques and solutions for your projects.
As a mentor, I can help you with **Technical Guidance** (assistance with coding, debugging, optimization), **Design Insights** (feedback on mechanics, level design, UI), **Asset Advice** (guidance on using time-saving assets/tools), and **QA** (thorough testing and bug tracking), among other topics.
I can answer questions on topics such as **Development Challenges** ("How can I optimize my game for better performance?"), **Design Decisions** ("How to improve the game UX?", "What mechanics can make my gameplay more engaging?"), and **Troubleshooting** ("Why is my game crashing on startup?", "Why is my game build failing?", "How do I fix this bug in my C# code?"), among other topics.
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Game and Software developer since 2010. I have 10+ years of experience with Unity, C#, and Game Design. I also have experience with Unreal Engine, Level Design, 3D Modeling, and Mobile Development.
I developed games for PC and Android. My background includes working on:
● SAK'D (2D metroidvania game, demo released on Steam)
● NekoSuki! ~ Kitty Love Adventure (action-adventure game, in development)
● Time Master (puzzle-platformer game, released on Steam)
● Baneville (an educational game for Brazilian schools)
I have knowledge and experience with:
● Unity, C#, async-await (UniTask), advanced programming concepts
● Unreal Engine 5, Blueprints, C++
● Godot Engine, RPG Maker, GameMaker, Ren'Py
● Game Design, Level Design, UI Programming, Game Optimization, QA
● Unity Addressables, Timeline
● Third-party assets and plugins: Platformer Project, Corgi Engine, ORK RPG Framework, Game Kit Controller, World Streamer 2, DoozyUI, RealtimeCSG, Rewired, Animancer, RealToon, Dialogue System for Unity, MicroSplat, MicroVerse, etc.
● Blender, VRoid Studio (3D Modeling, Rigging, Skinning, Animation)
● Photoshop, Krita, GIMP (Texturing, Image editing)
● Wwise Audio Middleware
● Generative AI: Stable Diffusion, ComfyUI, SwarmUI, NovelAI
● Mobile Development: Android (native), iOS (native), Flutter, Xamarin, Xamarin.Forms
● Kotlin, Swift, Dart, Java, Python
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Frequently asked questions
How long do Unity projects normally take?
The length of a project depends on many factors, including the scope of your project and the technical complexity of it. When you post a freelance Unity project request on Codementor, you’ll have the option to indicate when you’d expect the project to be completed. We suggest chatting with the interested developers to ensure both sides are on the same page. For more information on how to post a freelance Unity request on Codementor, check out our article.
How much does it cost to hire a freelance Unity developer?
We don’t charge anything when you post a freelance hiring request for Unity developers! You’ll have the chance to determine what the budget for your project is when you post the request. You’ll only need to pay the developer if you’re 100% satisfied with their work. Please know that Codementor charges a small service fee when a developer completes the job.
What makes Codementor Unity developers different?
We do a comprehensive technical and communications screen of all Unity developers at Codementor. Our network includes book authors, popular open source contributors, top Stack Overflow users and engineers at top tech companies. In addition, to continually ensure the quality of our freelancers, we regularly check in on existing Unity developers’ user satisfaction rates.
What happens if I’m not happy with the freelancer’s work?
As a platform, we strive to ensure you’re always happy with your Unity project’s results. If you’re unsatisfied with the results, you can choose to get a refund for the project. Additionally, you can contact our support team should you need any further assistance with your project.
For more answers to frequently asked questions, see here.