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A Software Engineering graduate, working on Software Applications for more than 9 years. Have worked on different platforms, i.e. Windows & Linux. Have worked on realtime applications with extensive amount of data sharing between applications that are geographically separated. Have worked on integrating different hardware with different protocols for data sharing.
Have expertise in Web, Mobile & Deskop applications; technologies include C/C++, NodeJS, ActionScript, JavaScript, JQuery, PHP, Python, CodeIgniter, Laravel, Bootstrap, C# WinForms, Roslyn Compiler API, ASP.NET MVC, Bash Scripts, MS Azure & Amazon AWS.
IMPORTANT: If you want to contact me, and your timezone is significantly different, feel free to just open a session request during my timezone evenings (after 8pm till midnight). I've noticed that figuring out the request details via chat is extremely cumbersome.
I'm a professional developer working on Application Performance Management in Dynatrace; currently stationed in Gdynia, Poland.
I've done a number of jobs in the past, including Graphics Driver development at Intel, Game Development at Huuuge Games and other, potentially unrelated things.
I've started programming wanting to be a game developer, so there's a huge chance I can help you with your C++ game project. I also know my ways around the low-level parts of C and C++.
Right now my main focus at work is Node.js, so if you have some questions about that, ask away. I also did a fair share of weird front-end experiments, so Three.js, WebGL and stuff like WebWorkers don't scare me.
And finally, if you need some tips about Haskell or functional programming in general, that's my personal hobby area.
In general, don't hesitate to ask, as I always try to get the feeling for your problem so that we both end up satisfied!
>15 years of coding experience. Faculty member of HOWEST university. Also owner of a company called "Happy Banana," where I work on web projects, mobile apps & interactive installations.
Hi everyone, I'm Mike, pleasure to meet you!
I've been a passionate and professional developer for well over a decade now, I'm constantly learning new languages and techniques and I am always pleased to share my knowledge and clearly explain concepts to others, so they can become awesome developers too!
I graduated form an advanced Computer Programmer Analyst program with a 93.3% GPA.
Worked for an Australian website development company building sites and doing SEO for 5 years.
Managed the development team that worked on Webkinz for over 8 years, which was a web application that communicated with a PHP and MySQL backend.
Ran a website development company with 2 business partners for a few years.
Worked on eLearning and distributed ledger technology applications, using a mix of technologies on different projects: React, React Native, Node.js, JavaScript, TypeScript, HTML5, CSS3, PHP, MySQL.
Worked on a satellite communication app using Ionic and Angular 5.
Currently working in a bank, using React and Node.js.
I've built numerous side projects, including websites and an HTML5 cross-platform game.
My primary skills include:
- JavaScript (React, React Native, Angular 2+, Ionic, JQuery)
- HTML5 (including SPAs, websites, and games)
- CSS3 (Flexbox, Bootstrap)
- TypeScript
- WordPress
- PHP
- MySQL
- Node.js
- SEO
- Blockchain and DLT
Web developer with advanced experience working on large-scale Javascript apps. Specialized in rendering and DOM performance.
Personal site - [https://chrisdolphin.dev](https://chrisdolphin.dev/)
As a freelance developer and at the BBC, I have amassed over ten years of experience making games and apps for the web and mobile web. As a freelancer, I have worked for: Animal Vegetable Mineral Ltd Applied Innovation, Thomson Reuters CBBC and CBeebies, BBC Scary Beasties / Comic Relief Stink Digital / Ray-Ban Catch Digital / London Zoo (ZSL) Preloaded / Science Museum High5 Games Recursively Made / JeemTV Tech stack - I'm a front-end leaning full-stack developer with day-to-day experience of: Front end: JavaScript, ES6, TypeScript, HTML5, CSS, Angular, React, Redux, Unity. Build tools: Gulp, Grunt, NPM, Node. Version control: Git, SVN. Back end: Node.js, Express, Rest, AWS. I am on GitHub, https://github.com/BrettJephson, where I maintain some open source repositories and contribute to projects like Phaser.js and Pixi.js. I am on CodePen, http://codepen.io/brejep/, where I occasionally draw something like Blinky (http://codepen.io/brejep/pen/EZypKv) with CSS or try out some canvas/webgl JavaScript experiments.
I have a broad range of experiences from which I draw my expertise, from work on developer tools & compilers to buisness management, marketing & design skills.
Projects typically suceed and fail based on the clarity of the whole picture. I'm skilled at asking the right questions to bring more clarity to projects as well as bringing technical experience in cloud computing & web application development.
<p>
I build Unity applications across architecture, engineering and construction (AEC), games,
mobile apps, simulations and real-time 3D.
</p>
<p>
I have worked in software engineering since 2005 and with Unity and C# since 2012. As a
<strong>Certified Unity Expert Programmer</strong>, I take projects from technical planning
through architecture, development, optimisation and deployment across WebGL, iOS, Android
and desktop.
</p>
<p>
My work spans Unity development, gameplay systems, 3D pipelines, native mobile integrations,
backend APIs, multiplayer, cloud infrastructure and CI/CD.
</p>
<h2>AEC, Construction and Real-Time 3D</h2>
<p>
I create Unity solutions for architecture, engineering and construction, including:
</p>
<ul>
<li>Interactive building, home and product configurators</li>
<li>Real-time architectural visualisation</li>
<li>Parametric modelling and design automation</li>
<li>SketchUp extensions using Ruby and the SketchUp Ruby API</li>
<li>Automated geometry, metadata and GLTF export pipelines</li>
<li>Runtime GLTF and GLB model loading in Unity</li>
<li>GIS and geospatial 3D visualisation</li>
</ul>
<p>
I develop custom SketchUp extensions that inspect model structures, extract geometry and
metadata, apply project rules, generate configurable variants and export Unity-ready assets.
</p>
<p>
In Unity, I build runtime systems for materials, colours, dimensions, component options,
pricing, camera controls, saved configurations and backend integrations.
</p>
<h2>Games, Apps and Simulations</h2>
<p>
My experience includes commercial mobile games, PC and console titles, location-based apps,
educational software, training simulations, multiplayer systems and virtual environments.
</p>
<p>I can assist with:</p>
<ul>
<li>Unity gameplay and application development</li>
<li>Mobile, desktop, console and WebGL delivery</li>
<li>Educational and training simulations</li>
<li>Location-based and augmented reality applications</li>
<li>Multiplayer and server-authoritative systems</li>
<li>Unity UI and editor tools</li>
<li>Performance, memory and app-size optimisation</li>
<li>Native iOS and Android plugins</li>
<li>Unity upgrades, technical audits and complex debugging</li>
<li>App Store, Google Play and TestFlight releases</li>
</ul>
<h2>GIS, Full-Stack Development and DevOps</h2>
<p>
I have delivered mapping applications using Unity with Mapbox, WRLD and Google Maps, and
Angular applications using Leaflet, HERE Maps and Esri ArcGIS. Use cases include
architectural visualisation, indoor navigation, asset tracking, drone simulation and
GeoJSON processing.
</p>
<p>
For backend and web development, I work with Node.js, Express, TypeScript, PHP, Firebase,
MongoDB, AWS, Azure and Google Cloud. I build APIs, authentication, admin tools, content
pipelines, analytics integrations and real-time services.
</p>
<p>
I create automated pipelines using GitHub Actions, GitLab CI/CD and Fastlane for Unity
builds, mobile signing, WebGL deployment and release management.
</p>
<h2>AI-Native Software Development</h2>
<p>
I use Claude, OpenAI Codex and MCP-based tooling for codebase analysis, prototyping,
implementation, testing, documentation and maintenance.
</p>
<p>
My AI-assisted workflow combines clear specifications, experienced architectural direction,
source control, code review, automated testing and CI/CD validation. I also help teams adopt
AI-native workflows through agent-ready documentation, reusable skills, coding standards,
test-driven development and automated reviews.
</p>
<h2>Selected Projects</h2>
<ul>
<li>
<strong>Woodoku Blast — Tripledot Studios:</strong>
Technical Lead for two years on a commercial mobile puzzle game with millions of users.
I led architecture, gameplay systems, native iOS and Android integrations, performance,
technical direction and CI/CD.
</li>
<li>
<strong>Block Gun 3D series:</strong>
Lead Multiplayer Developer using Photon Unity Networking on mobile games with several
million monthly active users.
</li>
<li>
<strong>WeStretch:</strong>
Principal Software Engineer on a commercial Unity fitness app for iOS and Android. My work
included architecture, Firebase and Node.js services, native integrations, subscriptions,
offline support, performance, app-size reduction, Unity upgrades and CI/CD. I also
established engineering standards and guided long-term technical direction.
</li>
</ul>
<h2>How I Work</h2>
<p>
I can lead a complete technical workstream or join an established team to solve a defined
problem. I contribute as a senior Unity engineer, technical lead, solution architect,
full-stack developer or consultant.
</p>
<p>
As the founder of multiple companies, I understand the commercial realities behind software
decisions. Clients value my ability to understand the goal, identify risks early,
communicate options clearly and turn complex requirements into maintainable software.
</p>
<h2>Credentials</h2>
<ul>
<li>Certified Unity Expert Programmer</li>
<li>More than 20 years of software engineering experience</li>
<li>Unity and C# development since 2012</li>
<li>Certified Scrum Master</li>
<li>Certified DevOps Engineer</li>
</ul>
<p>
<strong>
If you need an experienced Unity developer or technical lead for an AEC platform, game,
app, simulation or real-time 3D product, send me a message.
</strong>
</p>
I'm an architect with nearly 20 years experience. Full stack developer with a primary focus in Node and React. I'm also a DevOps engineer specializing in kubernetes, docker, and AWS cloud solutions.
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