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Freelance Unity Engine Developer - Erick Fabian Pastor Cotrino
Freelance Unity Engine Developer

I’m a backend .NET developer with 7 years of experience in SCRUM, Azure DevOps, Git, .NET and C#. I strive to be a trusted reference in development and software design, sharing best practices and driving the creation of robust, scalable solutions.

Freelance Unity Engine Developer - Andrei Aguiar Müller
Freelance Unity Engine Developer5.0 (65 reviews)

Hello! If you need help with game development, I'm here to help you find (and learn) effective techniques and solutions for your projects. As a mentor, I can help you with **Technical Guidance** (assistance with coding, debugging, optimization), **Design Insights** (feedback on mechanics, level design, UI), **Asset Advice** (guidance on using time-saving assets/tools), and **QA** (thorough testing and bug tracking), among other topics. I can answer questions on topics such as **Development Challenges** ("How can I optimize my game for better performance?"), **Design Decisions** ("How to improve the game UX?", "What mechanics can make my gameplay more engaging?"), and **Troubleshooting** ("Why is my game crashing on startup?", "Why is my game build failing?", "How do I fix this bug in my C# code?"), among other topics. --- I've been a Game and Software developer since 2010. I have 10+ years of experience with Unity, C#, and Game Design, and I'm constantly updating my skills. I also have experience with Unreal Engine 5, Level Design, 3D Modeling, and Mobile Development. I developed games for PC and Android. My background includes working on: ● SAK'D (2D metroidvania game, demo released on Steam) ● NekoSuki! ~ Kitty Love Adventure (action-adventure game, in development) ● Time Master (puzzle-platformer game, released on Steam) ● Baneville (an educational game for Brazilian schools) I have knowledge and experience with: ● Unity, C#, async-await (UniTask), advanced programming concepts ● Unreal Engine 5, Blueprints, C++ ● Godot Engine, RPG Maker, GameMaker, Ren'Py ● Game Design, Level Design, UI Programming, Game Optimization, QA ● Unity Addressables, Timeline ● Third-party assets and plugins: Platformer Project, Corgi Engine, ORK RPG Framework, Game Kit Controller, World Streamer 2, DoozyUI, RealtimeCSG, Rewired, Animancer, RealToon, Dialogue System for Unity, MicroSplat, MicroVerse, etc. ● Blender, VRoid Studio (3D Modeling, Rigging, Skinning, Animation) ● Photoshop, Krita, GIMP (Texturing, Image editing) ● Wwise Audio Middleware ● Generative AI: Stable Diffusion, ComfyUI, SwarmUI, NovelAI ● Mobile Development: Android (native), iOS (native), Flutter, Xamarin, Xamarin.Forms ● Kotlin, Swift, Dart, Java, Python

Freelance Unity Engine Developer - Greg Lukosek
Freelance Unity Engine Developer5.0 (35 reviews)

Lead Senior Unity Developer, Author of Unity Books, Mentor

Freelance Unity Engine Developer - Joseph Bullock-Palser
Freelance Unity Engine Developer - Michael Bibby
Freelance Unity Engine Developer

2002-2020: I played guitar, bass, & sang with a variety of cover, metal, folk, and industrial bands; I was a live & studio audio engineer, and I wrote & recorded music & sound FX for video games, but primarily I was a teacher of music. 2006: I launched a music education software startup In 2017 I shifted focus to VR; I've installed 80+ VR theaters in 12 cities around the US, specializing in Pico, Vive, & HTC, large-scale video screens. I've also run VR events for theaters, rock venues, and McCormic Center.

UnityUnreal EngineC# unityC#C++LuaHardwareSoundWindows Application+1
Freelance Unity Engine Developer - Loren Hickerson
Freelance Unity Engine Developer

I'm a self-taught game developer and programming instructor. With my name on three published titles (Land of Screens, Half-Past Fate, Bow Battle Arenas), I have experience working in a small studio setting under Serenity Forge and Denis Entertainment Inc. I got my start 20 years ago creating popular niche games using Warcraft 3 and the Lua based coding syntax. I also built up coding logic using multiple titles from the RPG Maker series, and gave back by producing several tutorials for the engine on game engine forums and Youtube. (https://www.youtube.com/user/Titanhex/videos) I've spent several years recently focusing on Unity and using the Unity Editor to build more complex 3D Games, as well as experimenting with the Python language, Lua, and Roblox to build and expand game development. I've even taken a brief foray into Unreal Engine. I've learned to develop for VR, Mobile, Console and PC. My thirst for knowledge is unquenchable, and I've practiced 3d modeling, photoshop and pixel art as well. I'm familiar with a wide range of industry standard development tools, techniques, paradigms and practices in game development and Unity development both in terms of coding and designing. I've built and taught game development in Unity, Unreal Engine, RPG Maker, Roblox, Godot, and more. I consider myself software agnostic. I'm self-taught in Lua, C#, Python, Javascript, Blender and Java at different levels for each. I teach most of them at a high level, and enjoy building programs and working within engines. Infact, one of my core abilities is in teaching others, but my true passion is in game development, where I spend my free time focusing. I have over 1500 hours of lessons taught building games with Lua & Roblox, over 600 hours of lessons taught in Unity, and over 300 lessons taught in Python, over 100 in Unreal Engine and 100 in Godot. That's not even including the thousands of hours spent on independent research, reading purchased e-books from many authors, and building my own projects and participating in game jams. When it comes to teams I'm cooperative and focused on helping others. I'm also self-sufficient, and know how to find answers. I use communication to build rapport, which is something I seek in my work environment, rapport with my fellow workers, and to exchange ideas, solutions and direction. I'm a potent leader, and often excel in such positions.

UnityUnreal EngineGodot EngineGame Engine DevelopmentPythonC#LuaRepositoryCommunicationsGame DesignRPGTrainingRoblox+4
Freelance Unity Engine Developer - Sharat Achary
Freelance Unity Engine Developer5.0 (233 reviews)

Greetings everyone, I'm Sharat. My expertise lies in Unity3D, where I specialize in and have substantial experience working with: - Quest 3, Quest Pro, Quest 2 devices. - Quest Passthrough, Quest AR Apps & Quest VR Apps. - Multiplayer apps using Photon PUN. - Multiplayer VR (Quest + PUN) - AR iOS & Android apps. - VR, AR, Mobile & Desktop based product configurator apps. - Ready Player Me . - VectorNav Senso Simulations. - Prototypes (VR, AR, iOS, Android, WebGL, Mac & Windows standalone) apps. - 2D & 3D Games.

Unity EngineUnityUnity 2DUnity MultiplayerHTML/CSSPythonC#WebGLGameJavaScriptVuforiaVRARARKitArcore+6
Freelance Unity Engine Developer - Abhishek Bansal
Freelance Unity Engine Developer5.0 (147 reviews)

Android Ninja, Overall 5 years of product developement experience. Polyglot, have written production code in C++, Python, Kotlin and Java. All 5 star ratings till now, not even a single unsatisfied client. I give a FULL REFUND guarantee if I am not able to solve your problem. Read my Blog: https://abhishekbansal.dev/

Freelance Unity Engine Developer - Michael Urvan
Freelance Unity Engine Developer5.0 (121 reviews)

Being a software developer is more than just learning to program in a computer language. I have been building .NET web apps for years and multiplayer games since 2015, using Unity 3D using Photon Fusion (server-authoritative). I have also designed and/or worked on enterprise web sites from concept to deployment, some high-profile projects. I have served as a Senior or Lead Developer for years, mentoring other developers and encouraging them to use the latest technologies and best practices. For tutoring, I would focus on teaching design patterns, using events and encapsulation when designing applications and reinforcing the need to keep your skillset current as new technologies are released. I can give advice on how to focus your learning efforts to target specific types of development positions, and interviewing advice for finding a position within a software company. I had been a developer in C++ for about 10 years prior to using C# and focused on web technologies prior to working with Unity 3D. While I have primarily been using Unity 3D and Microsoft .NET / C# recently, I have also utilized legacy technologies like Classic ASP, VB and VB.NET, COM/DCOM, worked with Linux/PHP/MySQL from time to time, and worked with the Microsoft SQL Server/Express/CE products for 10+ years. I also have formal SCRUM training, which is used by many companies for handling team project management. For Unity 3D multiplayer networking projects I typically work with and recommend Photon Fusion along with PlayFab integrations, PlayFab Matchmaking, and PlayFab GameServers. If your college project is a "Concept to POC" type of project where the Proof of Concept is the working software required for a grade, then I will also teach you to use a Git repository to manage the project (or Plastic/UVCS for Unity projects). I can help you document the Project Scope, Functional Specs, create Design Documents, and build the presentation for your college project. We can build completed projects in a short time, both the user interface and the server components as needed. My focuses are Unity 3D multiplayer, C#, .NET Core

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Frequently asked questions

How long do Unity Engine projects normally take?

The length of a project depends on many factors, including the scope of your project and the technical complexity of it. When you post a freelance Unity Engine project request on Codementor, you’ll have the option to indicate when you’d expect the project to be completed. We suggest chatting with the interested developers to ensure both sides are on the same page. For more information on how to post a freelance Unity Engine request on Codementor, check out our article.

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What makes Codementor Unity Engine developers different?

We do a comprehensive technical and communications screen of all Unity Engine developers at Codementor. Our network includes book authors, popular open source contributors, top Stack Overflow users and engineers at top tech companies. In addition, to continually ensure the quality of our freelancers, we regularly check in on existing Unity Engine developers’ user satisfaction rates.

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