Vahagn Harutyunyan

Vahagn Harutyunyan

Mentor
5.0
(5 reviews)
US$15.00
For every 15 mins
7
Sessions/Jobs
ABOUT ME
Experienced Unity developer ready to help
Experienced Unity developer ready to help

I’m a Unity developer with over 13 years in game development and more than 8 years working with Unity on mobile and VR projects.

I enjoy helping solo developers and small teams. That can be learning Unity from scratch, starting a new project, or figuring out an existing codebase that feels confusing or messy.

I’m happy to help with gameplay logic, debugging tricky issues, basic architecture questions, code reviews, and preparing for Unity or game development interviews.

Eastern Time (US & Canada) (-05:00)
Joined September 2020
EXPERTISE
8 years experience | 2 endorsements
10 years experience | 2 endorsements
10 years experience
10 years experience
2 years experience | 4 endorsements
10 years experience | 1 endorsement
3 years experience

REVIEWS FROM CLIENTS

5.0
(5 reviews)
Laurentiu Florin Benzar
Laurentiu Florin Benzar
December 2025
Very good teacher to help me get started on my game development journey and help me gain a lot of confidence in myself.
L S44
L S44
December 2025
This was the first session. Vahagn gave me its feedback on my current project code and how I can improve it. He also answered a lot of my questions about coding practices. We had a good session !
Silvio Carrera
Silvio Carrera
December 2025
Straight to the point and great at explaining concepts. Also big help on the planning side.
EMPLOYMENTS
Unity VR Developer / Tech Partner
Transfr
2023-09-01-Present

At Transfr, I develop immersive VR training simulations in Unity focused on hands-on skill acquisition and real-world applicability. M...

At Transfr, I develop immersive VR training simulations in Unity focused on hands-on skill acquisition and real-world applicability. My responsibilities include building and optimizing interactive systems, implementing modular content structures, and ensuring smooth performance across devices. As a tech partner, I also contribute to architectural decisions, collaborate with cross-disciplinary teams, and help align technical implementation with instructional goals to deliver impactful, scalable VR learning experiences.

C#
Git
GitHub
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C#
Git
GitHub
Jira
Programming
VR
Game Engine Development
Software Engineering Fundamentals
Unity
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Game Developer
Snowed In Studios Inc.
2023-03-01-2024-02-01

At Snowed-In Studios, I worked on the porting of As Dusk Falls to PlayStation 4 and PlayStation 5. My responsibilities includ...

At Snowed-In Studios, I worked on the porting of As Dusk Falls to PlayStation 4 and PlayStation 5. My responsibilities included adapting and optimizing the game’s codebase for Sony’s platforms, resolving platform-specific bugs, ensuring compliance with certification requirements, and maintaining performance standards across both generations of hardware.

The role required strong debugging skills, deep knowledge of console development workflows, and close collaboration with QA, production, and the original development team to ensure a seamless experience for PlayStation players.

C#
Plugin
Console Setup
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C#
Plugin
Console Setup
Playstation
Unity
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Unity VR Developer
Pearson
2022-08-01-2023-03-01

I design and implement VR applications in Unity, with a focus on high-impact, real-world use cases such as workforce training, simulat...

I design and implement VR applications in Unity, with a focus on high-impact, real-world use cases such as workforce training, simulation, and healthcare. My recent work includes developing a digital twin application for the Magic Leap 2 in collaboration with medical researchers, where I handled spatial anchoring, custom interactions, and optimization for mixed reality environments. I’ve also built multi-user VR experiences using Photon, including NPCs powered by ChatGPT for dynamic, context-aware interaction in educational settings.

I emphasize clean, modular architecture to support long-term scalability, and frequently work across both the gameplay and systems layers—handling everything from safe area adjustments and UI/UX in VR to hardware integration and build automation for iOS and Android targets. My VR development approach combines technical precision with a strong understanding of user experience, making each application not only functional but intuitive and meaningful.

C#
Git
Jira
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C#
Git
Jira
VR
Metaverse
Unity
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PROJECTS
Career Exploration and Virtual Training FacilityView Project
2023
• Designed VR interaction flows, physics tools, and task systems for enterprise training. • Improved performance and reduced VR input lat...
• Designed VR interaction flows, physics tools, and task systems for enterprise training. • Improved performance and reduced VR input latency across multiple headsets. • Delivered features rapidly to support large-scale customer deployments.
C#
Git
Jira
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C#
Git
Jira
VR
Unity
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As Dusk FallsView Project
2023
• Ported As Dusk Falls to PS4/PS5, including PlayFab Voice (STT) and text-chat systems. • Implemented PlayGo functionality and optimized ...
• Ported As Dusk Falls to PS4/PS5, including PlayFab Voice (STT) and text-chat systems. • Implemented PlayGo functionality and optimized memory, rendering, and streaming systems. • Resolved TRC issues and improved certification stability.
C#
Perforce
Playstation
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C#
Perforce
Playstation
Unity
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