
Software engineer specialized in Game Development with an unmatched ability and desire to learn new things... Looking for a position that would let me take a lot of responsibility for the products and the people, by setting up product architecture, creating processes, and maintaining the highest standards of development in line with the best practices and innovations in the industry
At Transfr, I develop immersive VR training simulations in Unity focused on hands-on skill acquisition and real-world applicability. M...
At Transfr, I develop immersive VR training simulations in Unity focused on hands-on skill acquisition and real-world applicability. My responsibilities include building and optimizing interactive systems, implementing modular content structures, and ensuring smooth performance across devices. As a tech partner, I also contribute to architectural decisions, collaborate with cross-disciplinary teams, and help align technical implementation with instructional goals to deliver impactful, scalable VR learning experiences.
At Snowed-In Studios, I worked on the porting of As Dusk Falls to PlayStation 4 and PlayStation 5. My responsibilities includ...
At Snowed-In Studios, I worked on the porting of As Dusk Falls to PlayStation 4 and PlayStation 5. My responsibilities included adapting and optimizing the game’s codebase for Sony’s platforms, resolving platform-specific bugs, ensuring compliance with certification requirements, and maintaining performance standards across both generations of hardware.
The role required strong debugging skills, deep knowledge of console development workflows, and close collaboration with QA, production, and the original development team to ensure a seamless experience for PlayStation players.
I design and implement VR applications in Unity, with a focus on high-impact, real-world use cases such as workforce training, simulat...
I design and implement VR applications in Unity, with a focus on high-impact, real-world use cases such as workforce training, simulation, and healthcare. My recent work includes developing a digital twin application for the Magic Leap 2 in collaboration with medical researchers, where I handled spatial anchoring, custom interactions, and optimization for mixed reality environments. I’ve also built multi-user VR experiences using Photon, including NPCs powered by ChatGPT for dynamic, context-aware interaction in educational settings.
I emphasize clean, modular architecture to support long-term scalability, and frequently work across both the gameplay and systems layers—handling everything from safe area adjustments and UI/UX in VR to hardware integration and build automation for iOS and Android targets. My VR development approach combines technical precision with a strong understanding of user experience, making each application not only functional but intuitive and meaningful.