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Hello! If you need help with game development, I'm here to help you find (and learn) effective techniques and solutions for your projects.
As a mentor, I can help you with **Technical Guidance** (assistance with coding, debugging, optimization), **Design Insights** (feedback on mechanics, level design, UI), **Asset Advice** (guidance on using time-saving assets/tools), and **QA** (thorough testing and bug tracking), among other topics.
I can answer questions on topics such as **Development Challenges** ("How can I optimize my game for better performance?"), **Design Decisions** ("How to improve the game UX?", "What mechanics can make my gameplay more engaging?"), and **Troubleshooting** ("Why is my game crashing on startup?", "Why is my game build failing?", "How do I fix this bug in my C# code?"), among other topics.
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I've been a Game and Software developer since 2010. I have 10+ years of experience with Unity, C#, and Game Design, and I'm constantly updating my skills. I also have experience with Unreal Engine 5, Level Design, 3D Modeling, and Mobile Development.
I developed games for PC and Android. My background includes working on:
● SAK'D (2D metroidvania game, demo released on Steam)
● NekoSuki! ~ Kitty Love Adventure (action-adventure game, in development)
● Time Master (puzzle-platformer game, released on Steam)
● Baneville (an educational game for Brazilian schools)
I have knowledge and experience with:
● Unity, C#, async-await (UniTask), advanced programming concepts
● Unreal Engine 5, Blueprints, C++
● Godot Engine, RPG Maker, GameMaker, Ren'Py
● Game Design, Level Design, UI Programming, Game Optimization, QA
● Unity Addressables, Timeline
● Third-party assets and plugins: Platformer Project, Corgi Engine, ORK RPG Framework, Game Kit Controller, World Streamer 2, DoozyUI, RealtimeCSG, Rewired, Animancer, RealToon, Dialogue System for Unity, MicroSplat, MicroVerse, etc.
● Blender, VRoid Studio (3D Modeling, Rigging, Skinning, Animation)
● Photoshop, Krita, GIMP (Texturing, Image editing)
● Wwise Audio Middleware
● Generative AI: Stable Diffusion, ComfyUI, SwarmUI, NovelAI
● Mobile Development: Android (native), iOS (native), Flutter, Xamarin, Xamarin.Forms
● Kotlin, Swift, Dart, Java, Python
Being a software developer is more than just learning to program in a computer language. I have been building .NET web apps for years and multiplayer games since 2015, using Unity 3D using Photon Fusion (server-authoritative). I have also designed and/or worked on enterprise web sites from concept to deployment, some high-profile projects. I have served as a Senior or Lead Developer for years, mentoring other developers and encouraging them to use the latest technologies and best practices. For tutoring, I would focus on teaching design patterns, using events and encapsulation when designing applications and reinforcing the need to keep your skillset current as new technologies are released. I can give advice on how to focus your learning efforts to target specific types of development positions, and interviewing advice for finding a position within a software company. I had been a developer in C++ for about 10 years prior to using C# and focused on web technologies prior to working with Unity 3D.
While I have primarily been using Unity 3D and Microsoft .NET / C# recently, I have also utilized legacy technologies like Classic ASP, VB and VB.NET, COM/DCOM, worked with Linux/PHP/MySQL from time to time, and worked with the Microsoft SQL Server/Express/CE products for 10+ years. I also have formal SCRUM training, which is used by many companies for handling team project management.
For Unity 3D multiplayer networking projects I typically work with and recommend Photon Fusion along with PlayFab integrations, PlayFab Matchmaking, and PlayFab GameServers.
If your college project is a "Concept to POC" type of project where the Proof of Concept is the working software required for a grade, then I will also teach you to use a Git repository to manage the project (or Plastic/UVCS for Unity projects).
I can help you document the Project Scope, Functional Specs, create Design Documents, and build the presentation for your college project. We can build completed projects in a short time, both the user interface and the server components as needed.
My focuses are Unity 3D multiplayer, C#, .NET Core
Hello!
I have over 15 years of programming experience, and graduated with a first-class degree in computer science from a well-known university in the UK.
I have worked in several sectors, including as a backend / data engineer for a large online retailer, as a full-stack developer of web and mobile apps, and as a video game developer.
I currently provide freelance software development and consulting services to startups, helping them to get their ideas off the ground, and to build a solid technical foundation for their business.
I also love teaching and mentoring, and have worked with several up-and-coming engineers to help them along their path in the industry, as well as producing educational / instructional content.
Whether you're an entrepreneur with plans to build something great, or a student hoping to kick-start their career, I look forward to working with you!
Game development: Worked on:
- Call of Duty 2
- Modern Warfare (2007)
- Modern Warfare 2(2009)
- Titanfall
- Titanfall 2
- Apex Legends
Developed gameplay features such as
- created drivable vehicles:
- the Trident hover vehicle in Apex Legends
- the snowmobiles and boats in Modern Warfare 2 (2009).
- guided missiles
- camera controls
- player weapons features
- NPC behaviors
Worked on and developed game engine features like
- physics engines
- collision detection
- network code
- animation synchronization.
Mainly in C, C++, and C#.
Wrote games and graphics applications in C++. Did some desktop application development in C# and Java. Currently working on TypeScript for application development on the web.
See the power of our Game Engine Development tutors through glowing user reviews that showcase their successful Game Engine Development learning journeys. Don't miss out on top-notch Game Engine Development training.
“He is very knowledgeable about game development/godot. He was very kind and willing to help. Highly recommend!“
Bri I / Jul 2024
Douglas Thompson
Game Engine Development tutor
“Precious provided a very comprehensive and well paced first lesson, I consider this are great first handshake lesson I learned a great deal I have a great sense of ease and comfort and what I thought was a very Mercurial and difficult world to navigate and I'm excited to move forward with the project development and I highly recommend him as he has a great teaching method pace of tone and also just a great energy that makes me excited to learn this new world.“
Nelson Andrade / Jan 2026
Precious Aleogho O
Game Engine Development tutor
“My session with Zack was extremely helpful. He broke down fundamental Python concepts in a way that finally made them click and helped me get a clear, organized starting point for building a project, even if it was still rudimentary. His explanations were patient, practical, and confidence-building. I would absolutely recommend Zack as a mentor. I’d give a 6/5 if I could.“
Randy Keith / Jan 2026
Zack Plauché
Game Engine Development tutor
“Unbelievable!! What I thought was going to take hours Olamide fixed and figured out for me in 30 mins. Will def keep in touch with him for any questions re google sheets and spreadsheets in general. Thank you!!“
Tyler Hilton / Jan 2026
Olamide Soyoye
Game Engine Development tutor
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Frequently asked questions
How to learn Game Engine Development?
Learning Game Engine Development effectively takes a structured approach, whether you're starting as a beginner or aiming to improve your existing skills. Here are key steps to guide you through the learning process:
Understand the basics: Start with the fundamentals of Game Engine Development. You can find free courses and tutorials online that cater specifically to beginners. These resources make it easy for you to grasp the core concepts and basic syntax of Game Engine Development, laying a solid foundation for further growth.
Practice regularly: Hands-on practice is crucial. Work on small projects or coding exercises that challenge you to apply what you've learned. This practical experience strengthens your knowledge and builds your coding skills.
Seek expert guidance: Connect with experienced Game Engine Development tutors on Codementor for one-on-one mentorship. Our mentors offer personalized support, helping you troubleshoot problems, review your code, and navigate more complex topics as your skills develop.
Join online communities: Engage with other learners and professionals in Game Engine Development through forums and online communities. This engagement offers support, new learning resources, and insights into industry practices.
Build real-world projects: Apply your Game Engine Development skills to real-world projects. This could be anything from developing a simple app to contributing to open source projects. Using Game Engine Development in practical applications not only boosts your learning but also builds your portfolio, which is crucial for career advancement.
Stay updated: Since Game Engine Development is continually evolving, staying informed about the latest developments and advanced features is essential. Follow relevant blogs, subscribe to newsletters, and participate in workshops to keep your skills up-to-date and relevant.
How long does it take to learn Game Engine Development?
The time it takes to learn Game Engine Development depends greatly on several factors, including your prior experience, the complexity of the language or tech stack, and how much time you dedicate to learning. Here’s a general framework to help you set realistic expectations:
Beginner level: If you are starting from scratch, getting comfortable with the basics of Game Engine Development typically takes about 3 to 6 months. During this period, you'll learn the fundamental concepts and begin applying them in simple projects.
Intermediate level: Advancing to an intermediate level can take an additional 6 to 12 months. At this stage, you should be working on more complex projects and deepening your understanding of Game Engine Development’s more advanced features and best practices.
Advanced level: Achieving proficiency or an advanced level of skill in Game Engine Development generally requires at least 2 years of consistent practice and learning. This includes mastering sophisticated aspects of Game Engine Development, contributing to major projects, and possibly specializing in specific areas within Game Engine Development.
Continuous learning: Technology evolves rapidly, and ongoing learning is essential to maintain and improve your skills in Game Engine Development. Engaging with new developments, tools, and methodologies in Game Engine Development is a continuous process throughout your career.
Setting personal learning goals and maintaining a regular learning schedule are crucial. Consider leveraging resources like Codementor to access personalized mentorship and expert guidance, which can accelerate your learning process and help you tackle specific challenges more efficiently.
How much does it cost to find a Game Engine Development tutor on Codementor?
The cost of finding a Game Engine Development tutor on Codementor depends on several factors, including the tutor's experience level, the complexity of the topic, and the length of the mentoring session. Here is a breakdown to help you understand the pricing structure:
Tutor experience: Tutors with extensive experience or high demand skills in Game Engine Development typically charge higher rates. Conversely, emerging professionals might offer more affordable pricing.
Pro plans: Codementor also offers subscription plans that provide full access to all mentors and include features like automated mentor matching, which can be a cost-effective option for regular, ongoing support.
Project-based pricing: If you have a specific project, mentors may offer a flat rate for the complete task instead of an hourly charge. This range can vary widely depending on the project's scope and complexity.
To find the best rate, browse through our Game Engine Development tutors’ profiles on Codementor, where you can view their rates and read reviews from other learners. This will help you choose a tutor who fits your budget and learning needs.
What are the benefits of learning Game Engine Development with a dedicated tutor?
Learning Game Engine Development with a dedicated tutor from Codementor offers several significant benefits that can accelerate your understanding and proficiency:
Personalized learning: A dedicated tutor adapts the learning experience to your specific needs, skills, and goals. This personalization ensures that you are not just learning Game Engine Development, but exceling in a way that directly aligns with your objectives.
Immediate feedback and assistance: Unlike self-paced online courses, a dedicated tutor provides instant feedback on your code, concepts, and practices. This immediate response helps eliminate misunderstandings and sharpens your skills in real-time, making the learning process more efficient.
Motivation and accountability: Regular sessions with a tutor keep you motivated and accountable. Learning Game Engine Development can be challenging, and having a dedicated mentor ensures you stay on track and continue making progress towards your learning goals.
Access to expert insights: Dedicated tutors often bring years of experience and industry knowledge. They can provide insights into best practices, current trends, and professional advice that are invaluable for both learning and career development.
Career guidance: Tutors can also offer guidance on how to apply Game Engine Development in professional settings, assist in building a relevant portfolio, and advise on career opportunities, which is particularly beneficial if you plan to transition into a new role or industry.
By leveraging these benefits, you can significantly improve your competency in Game Engine Development in a structured, supportive, and effective environment.
How does personalized Game Engine Development mentoring differ from traditional classroom learning?
Personalized Game Engine Development mentoring through Codementor offers a unique and effective learning approach compared to traditional classroom learning, particularly in these key aspects:
Customized content: Personalized mentoring adapts the learning material and pace specifically to your needs and skill level. This means the sessions can focus on areas where you need the most help or interest, unlike classroom settings which follow a fixed curriculum for all students.
One-on-one attention: With personalized mentoring, you receive the undivided attention of the tutor. This allows for immediate feedback and detailed explanations, ensuring that no questions are left unanswered, and concepts are fully understood.
Flexible scheduling: Personalized mentoring is arranged around your schedule, providing the flexibility to learn at times that are most convenient for you. This is often not possible in traditional classroom settings, which operate on a fixed schedule.
Pace of learning: In personalized mentoring, the pace can be adjusted according to how quickly or slowly you grasp new concepts. This custom pacing can significantly enhance the learning experience, as opposed to a classroom environment where the pace is set and may not align with every student’s learning speed.
Practical, hands-on learning: Mentors can provide more practical, hands-on learning experiences tailored to real-world applications. This direct application of skills is often more limited in classroom settings due to the general nature of the curriculum and the number of students involved.
Personalized mentoring thus provides a more tailored, flexible, and intensive learning experience, making it ideal for those who seek a focused and practical approach to mastering Game Engine Development.