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Top freelance Unreal Engine developers available to hire
Hello!
I have over 15 years of programming experience, and graduated with a first-class degree in computer science from a well-known university in the UK.
I have worked in several sectors, including as a backend / data engineer for a large online retailer, as a full-stack developer of web and mobile apps, and as a video game developer.
I currently provide freelance software development and consulting services to startups, helping them to get their ideas off the ground, and to build a solid technical foundation for their business.
I also love teaching and mentoring, and have worked with several up-and-coming engineers to help them along their path in the industry, as well as producing educational / instructional content.
Whether you're an entrepreneur with plans to build something great, or a student hoping to kick-start their career, I look forward to working with you!
**I am a freelance software developer, a clinical counsellor and a mentor in one.**
**As a software developer,** I do contract work through my Vancouver-based company Qubiq Interactive ([https://www.qubiqinteractive.ca](https://www.qubiqinteractive.ca/)). My main focus in on custom-built applications that require a unique engineering approach, although I have extensive experience with working on more traditional consumer apps and websites as well. I am especially passionate about agent-based modeling and games development.
**As a tech counsellor** at my private practice Treerock Therapy ([https://www.treerocktherapy.ca](https://www.treerocktherapy.ca/)), I provide career counselling to individuals and team mental health consulting to tech companies. My mission is to facilitate transformation of burnout, anxiety and depression into self-actualization in my clients.
I started my career in the engineering industry in 2009 and received a PhD in Simulation of Complex Systems from the University of Southampton, United Kingdom in 2017. I have developed autonomous robot simulations, distributed data processing systems, games and websites. I trained and mentored junior programmers, led development teams and maintained strong relationships with clients. I taught software development at higher education institutions in Europe and in Canada.
Confident, charismatic and competitive with an aptitude to communicate and build positive relationships. My entrepreneurial spirit and love for the creative process allows me to revel in the peculiar and unusual. I enjoy holding space for new idea that may be considered radical. This is what sets me apart from others.
Please see my public design portfolio [here](https://www.behance.net/JMDigital__)
Hello! If you need help with game development, I'm here to help you find (and learn) effective techniques and solutions for your projects.
I've been a Game and Software developer since 2010. I have 10+ years of experience with Unity, C#, and Game Design, and I'm constantly updating my skills. I also have experience with Unreal Engine 5, Level Design, 3D Modeling, and Mobile Development.
I developed games for PC and Android. My background includes working on:
● SAK'D (2D metroidvania game, demo released on Steam)
● NekoSuki! ~ Kitty Love Adventure (action-adventure game, in development)
● Time Master (puzzle-platformer game, released on Steam)
● Baneville (an educational game for Brazilian schools)
I have knowledge and experience with:
● Unity, C#, async-await (UniTask), advanced programming concepts
● Unreal Engine 5, Blueprints, C++
● Godot Engine, RPG Maker, GameMaker, Ren'Py
● Game Design, Level Design, UI Programming, Game Optimization, QA
● Unity Addressables, Timeline
● Third-party assets and plugins: Platformer Project, Corgi Engine, ORK RPG Framework, Game Kit Controller, World Streamer 2, DoozyUI, RealtimeCSG, Rewired, Animancer, RealToon, Dialogue System for Unity, MicroSplat, MicroVerse, etc.
● Blender, VRoid Studio (3D Modeling, Rigging, Skinning, Animation)
● Photoshop, Krita, GIMP (Texturing, Image editing)
● Wwise Audio Middleware
● Generative AI: Stable Diffusion, ComfyUI, SwarmUI, NovelAI
● Mobile Development: Android (native), iOS (native), Flutter, Xamarin, Xamarin.Forms
● Kotlin, Swift, Dart, Java, Python
*** I am happy to answer questions in the chat for free/tips. I can usually help out in a session durring daytime hours PST or take on Freelance work anytime. ***
I have been programming for over 23 years and for over 18 years professionally. Most of my experience is in the video game industry. Ive shipped titles on most of the major consoles since the PS2 era.
I consider myself to be an expert with C/C++ as well as C# and .NET. I am very familiar with most types of technologies used in software solutions ranging from simple web clients all the way to complex multi process server systems.
Hi! I’ve worked as a software engineer at the senior and lead level for eight years, working in various languages and architectures across both the frontend and backend. I also have extensive experience with infrastructure (Jenkins, CircleCI, Docker) and AWS’s many services.
For the last 5 years, I’ve worked as a game developer and designer specializing in first person and VR experiences, in both Unity and Unreal. I have a master’s degree in Interactive Media and Game Design from the University of Southern California. My work has been nominated for international awards such as the Student BAFTAs and the A MAZE awards.
I’m an excellent communicator and can be a valuable asset in many different contexts.
[www.michaelovertonbrown.com](http://www.michaelovertonbrown.com/)
Throughout my career, I have enjoyed tackling the technical and design challenges that come with crafting quality, maintainable, and reusable code. As a lead developer, I take pride in mentoring my peers and positively impacting both the company and its individuals. I have played a critical role in guiding projects from inception through delivery and onto continuous development. My goal is to drive projects that align with client visions while providing an agile roadmap for implementation.
I have applied my leadership skills across multiple teams in high-velocity startups, as well as in highly structured departments of large organizations. This diverse experience has strengthened my ability to quickly adapt and thrive in new environments. My expertise in technical problem solving spans various industries, including health, education, energy, defence, and manufacturing. I excel at quickly grasping domain knowledge and applying my skills to discover multiple technical use cases tailored to the target domain.
In my most recent role I served as the primary technical point of contact between stakeholders and teams. As the first technical member of the team, I established foundational working practices, procedures, and software architecture. I believe that fostering a culture rooted in agile methodologies is key to building a strong and motivated team.
As we are in tech revolution, its important to highlight how AI LLM are changing how software is developed. My qualifications included machine learning courses and developers are finding new ways to develop faster and better software using tooling workflow. I have experience in generating neural networks, implementing LLM API, and using on edge AI libraries. Like many developers I am striving to keep on top of advancements by trying latest LLM locally, and keep an eye on the latest research papers. I am invested in leveraging this new tooling as it becomes more generally available.
I'm a skilled developer in a large number of different computer specialties. Can do everything from building and installing servers to programming in more languages than you probably knew exist.
I specialize in Unreal Engine development for games and non-game related software. I teach game development and consult for companies and individuals who want to substantially speed up their progress in using Unreal Engine to attain their aims.
I've taught and developed Unreal based game development curriculi for 6 years profesionally at the highschool and college levels and I do contract development in Unreal Engine.
2002-2020: I played guitar, bass, & sang with a variety of cover, metal, folk, and industrial bands; I was a live & studio audio engineer, and I wrote & recorded music & sound FX for video games, but primarily I was a teacher of music.
2006: I launched a music education software startup
In 2017 I shifted focus to VR; I've installed 80+ VR theaters in 12 cities around the US, specializing in Pico, Vive, & HTC, large-scale video screens.
I've also run VR events for theaters, rock venues, and McCormic Center.
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Frequently asked questions
How long do Unreal Engine projects normally take?
The length of a project depends on many factors, including the scope of your project and the technical complexity of it. When you post a freelance Unreal Engine project request on Codementor, you’ll have the option to indicate when you’d expect the project to be completed. We suggest chatting with the interested developers to ensure both sides are on the same page. For more information on how to post a freelance Unreal Engine request on Codementor, check out our article.
How much does it cost to hire a freelance Unreal Engine developer?
We don’t charge anything when you post a freelance hiring request for Unreal Engine developers! You’ll have the chance to determine what the budget for your project is when you post the request. You’ll only need to pay the developer if you’re 100% satisfied with their work. Please know that Codementor charges a small service fee when a developer completes the job.
What makes Codementor Unreal Engine developers different?
We do a comprehensive technical and communications screen of all Unreal Engine developers at Codementor. Our network includes book authors, popular open source contributors, top Stack Overflow users and engineers at top tech companies. In addition, to continually ensure the quality of our freelancers, we regularly check in on existing Unreal Engine developers’ user satisfaction rates.
What happens if I’m not happy with the freelancer’s work?
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For more answers to frequently asked questions, see here.
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