Unreal Engine Gameplay & UI Engineer specializing in C++ and Blueprints, with 5+ years of professional experience across 7+ studios and teams and 3 shipped commercial games.
I build, refactor, and stabilize production-ready gameplay and UI systems, with a strong focus on scalable architecture, maintainability, debugging, and designer-friendly workflows.
I have contributed to projects including Park Beyond, Otherskin, Prologue: Go Wayback, Tearfallen, and Descent of Lunaris, working on gameplay systems, CommonUI/UMG architecture, designer-facing workflows, interaction systems, simulation features, refactoring, debugging, and production support.
What I bring to a team:
Responsible for the UI
Responsible for the UI
Responsible for the Skill & Monster integration in the game
Responsible for the Skill & Monster integration in the game
I was working in collaboration with Limbic Studio as a C++ Unreal Developer. Responsible for the ride’s operation and mission scriptin...
I was working in collaboration with Limbic Studio as a C++ Unreal Developer. Responsible for the ride’s operation and mission scripting of the game.