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Master VR/AR from our VR/AR tutors, mentors, and teachers who will personalize a study plan to help you refine your VR/AR skills. Find the perfect VR/AR tutor now.
Master VR/AR from our VR/AR tutors, mentors, and teachers who will personalize a study plan to help you refine your VR/AR skills. Find the perfect VR/AR tutor now.
VR/AR tutor
I've been a professional programmer since 2016, diving into Apple App Development since 2019 after a spur-of-the-moment decision to attend WWDC. I have a passion for solving "impossible" problems and helping others tackle their toughest challenges. Since September 2024, my focus has been on Vision Pro development, particularly with Enterprise APIs. I believe this technology has the potential to elevate existing solutions to new heights. If you're facing any challenges with Apple development platforms, feel free to reach out—I'm here to help!
VR/AR tutor
Greetings everyone, I'm Sharat. My expertise lies in Unity3D, where I specialize in and have substantial experience working with: - Quest 3, Quest Pro, Quest 2 devices. - Quest Passthrough, Quest AR Apps & Quest VR Apps. - Multiplayer apps using Photon PUN. - Multiplayer VR (Quest + PUN) - AR iOS & Android apps. - VR, AR, Mobile & Desktop based product configurator apps. - Ready Player Me . - VectorNav Senso Simulations. - Prototypes (VR, AR, iOS, Android, WebGL, Mac & Windows standalone) apps. - 2D & 3D Games.
VR/AR tutor
### About Me I am an experienced **AI and Computer Vision Specialist** with a **Master’s degree in Computer Vision** and a recipient of the **Google Inside Look 2019 Award**. My expertise lies in developing advanced solutions in **Deep Learning, Machine Learning**, and **Image Processing**, with a strong focus on building and optimizing AI-driven systems. I have successfully built AI teams using **Gemini**, **Groq**, and **Phidata**, enabling multi-agent collaboration for tasks such as **data collection, processing, and analysis**. Additionally, I specialize in **Face Recognition**, **Object Detection**, and **Video Analysis**, leveraging technologies like **TensorFlow**, **Keras**, and **OpenCV** to deliver impactful solutions. ### Key Achievements * Optimized an object detection pipeline for a startup, reducing processing time by 40%. * Built and deployed end-to-end ML models for image classification in production environments. * Guided junior developers in designing and training custom CNNs, improving team performance. ### Mentorship Philosophy I excel at breaking down complex AI concepts into digestible steps, empowering both beginners and experienced developers. Whether you're starting your journey in AI or looking to fine-tune and scale your solutions, I’m here to guide you with practical, hands-on advice. * **GitHub**: [github.com/ahmetozlu](https://github.com/ahmetozlu) * **Papers**: [Facial Expression Recognition](https://ieeexplore.ieee.org/document/8404767/) | [Automatic Age Estimation](https://ieeexplore.ieee.org/document/8404549/)
VR/AR tutor
Being a software developer is more than just learning to program in a computer language. I have been building multiplayer games since 2015, primarily in Unity 3D using Photon Bolt or Photon Fusion (server-authoritative). In the past I have also designed several larger web sites from concept to deployment, some high-profile projects. I have served as a Lead Developer or Senior Developer for years, mentoring other developers and encouraging them to use the latest technologies and best practices. For tutoring, I would focus on teaching patterns, using events, and reusable methods for designing applications and reinforcing the need to stay current as new technologies are released. I can give advice on how to focus your learning efforts to target specific types of development positions, and interviewing advice for finding a position within a software company. I had been a developer in C++ for about 10 years prior to using C# and focused on web technologies, which I have now been doing for another 10 years. While I have primarily been using Unity 3d, Microsoft .NET / C#, I have also utilized VB and VB.NET, touched on Linux/PHP/MySQL from time to time, and worked with the Microsoft SQL Server/Express/CE products for 10+ years. I originally started building a Unity 3D game about 5 years ago, which passed Steam Greenlight and I am currently working on multiple Unity mobile and desktop games. Domain Driven Design is a basis for each of my projects' structure, and I reinforce the need to use best practices when coding. I can also explain SCRUM, which is used by many companies for handling team project management. For Unity 3D multiplayer networking projects I typically work with and recommend Photon Fusion along with PlayFab, PlayFab Matchmaking, and PlayFab Servers. I recommend and use PlayFab in most all of my projects. If your final senior project is a "Concept to POC" type of project where the Proof of Concept is the working software required for a grade ,then I will also teach you to use Azure DevOps with a Git repository to manage the project (or Plastic for Unity projects), and Invision to wireframe your ideas before we begin developing any code. I can help you document the Project Scope, Functional Specs, create Design Documents, and build the presentation for your senior college project. We can build completed projects in a short time, both the user interface and the server components as needed. My focuses are Unity 3D, C#, .NET Core, HTML5 / CSS3, jQuery, Object Relational Mapping (Entity Framework or nHibernate), Microsoft .NET, Web Services, Azure, Photon, PlayFab, SQL Server, SQLite, Cosmos DB.
VR/AR tutor
I am a programmer. - iOS: Swift, Objective C - Android: Java, Kotlin - Hybrid: React-native - Web: Next, React, Node
VR/AR tutor
Senior Unity3d Developer specializing in game systems, game client development, applications of Unity in education and augmented reality (AR). Worked on a wide variety of projects with different genres and tech stacks: 2D, 3D, AR, VR; for PC, Android, iOS and WebGL platforms; single player and multiplayer. Result-driven with strong C# and OOP skills. Able to work both independently and as a part of a team.
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See the power of our VR/AR tutors through glowing user reviews that showcase their successful VR/AR learning journeys. Don't miss out on top-notch VR/AR training.
“Hiren is an exceptional tutor. I really love the fact that although he may not be familiar with a specific process or concept he is NOT afraid of a challenge. Again, he is an excellent and very focused tutor. I highly recommend him for whatever subject or endeavor you or anyone may be pursuing.“
Kevin Bailey / Jun 2025
Hiren Mehta
VR/AR tutor
“I sought Dejan to learn about Algorithms and CS questions that may come up in the upcoming interview he showed me some really outside of the box kind of details of the data structures that I thought that I knew. Would recommend!“
Roman Kulakov / Jun 2025
Dejan B.
VR/AR tutor
“I recommend Lucas for his exceptional guidance in DevOps integrations and pipeline automation. He helped me debug complex issues and develop a deep understanding of DevOps methodologies, CI automation, and product integration all within a challenging on-premise legacy environment using BCM, a local container registry, and artifact management with mirroring. Lucas is a true expert who didn’t just solve problems for me but taught me how to approach and solve them myself. His support and deep knowledge made all the difference. It was a pleasure learning from him.“
mike / Jun 2025
Lucas Meine
VR/AR tutor
“I had a complicated build and versioning issue that was blocking progress, and this developer absolutely nailed it. He quickly understood the problem, diagnosed it with precision, and delivered a clean, working solution. Super professional, highly skilled, and clearly knows his stuff. Total pro — would 100% work with him again. 🔥👏“
Brian Gioia / Jun 2025
Johnny B. (Ionică Bizău)
VR/AR tutor
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We'll help connect you with a VR/AR tutor that suits your needs.
Find the most suitable VR/AR tutor by chatting with VR/AR experts.
Arrange regular session times with VR/AR tutors for one-on-one instruction.
Learning VR/AR effectively takes a structured approach, whether you're starting as a beginner or aiming to improve your existing skills. Here are key steps to guide you through the learning process:
The time it takes to learn VR/AR depends greatly on several factors, including your prior experience, the complexity of the language or tech stack, and how much time you dedicate to learning. Here’s a general framework to help you set realistic expectations:
Setting personal learning goals and maintaining a regular learning schedule are crucial. Consider leveraging resources like Codementor to access personalized mentorship and expert guidance, which can accelerate your learning process and help you tackle specific challenges more efficiently.
The cost of finding a VR/AR tutor on Codementor depends on several factors, including the tutor's experience level, the complexity of the topic, and the length of the mentoring session. Here is a breakdown to help you understand the pricing structure:
To find the best rate, browse through our VR/AR tutors’ profiles on Codementor, where you can view their rates and read reviews from other learners. This will help you choose a tutor who fits your budget and learning needs.
Learning VR/AR with a dedicated tutor from Codementor offers several significant benefits that can accelerate your understanding and proficiency:
By leveraging these benefits, you can significantly improve your competency in VR/AR in a structured, supportive, and effective environment.
Personalized VR/AR mentoring through Codementor offers a unique and effective learning approach compared to traditional classroom learning, particularly in these key aspects:
Personalized mentoring thus provides a more tailored, flexible, and intensive learning experience, making it ideal for those who seek a focused and practical approach to mastering VR/AR.
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