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Greetings everyone, I'm Sharat. My expertise lies in Unity3D, where I specialize in and have substantial experience working with:
- Quest 3, Quest Pro, Quest 2 devices.
- Quest Passthrough, Quest AR Apps & Quest VR Apps.
- Multiplayer apps using Photon PUN.
- Multiplayer VR (Quest + PUN)
- AR iOS & Android apps.
- VR, AR, Mobile & Desktop based product configurator apps.
- Ready Player Me .
- VectorNav Senso Simulations.
- Prototypes (VR, AR, iOS, Android, WebGL, Mac & Windows standalone) apps.
- 2D & 3D Games.
I have over a decade of experience in varying engineering roles. I started at Microsoft and continued as a full-stack developer for several years before transitioning to iOS. I've recently been a freelance iOS developer focused on developing augmented reality (AR) apps for various startups. Previously, I led an iOS team in building AR apps that integrated with physical toys for kids, promoted problem-solving, and developed digital literacy via 2D games and AR activities.
I am an ambitious software engineer living in the Netherlands. I strive for simplicity in my code and try to be pragmatic when solving technical challenges. I never compromise on quality in production code. If I need to learn a piece of technology, I make sure I deeply understand its fundamentals and the rationale behind it.
I am passionate about startups. So far all my jobs were in startups and I have even co-founded one. I like risky and hard challenges, both on the techinal and on the business side. If I think a startup has a chance to revolutionize an industry, I am in and I dedicate myself fully.
Experienced in game development/design for more than 15 years. Building casual, social and mobile games across multiple platform & languages for companies like BigFish Games, Zynga, and Microsoft.
Advices various companies in architecting scalable solutions across multiple platform, including iOS, Android, VR|AR, PC, MacOS, Web and more. Passionate about emerging consumer technology like VR/AR and conversational AI through NLP.
Tech Skills:
● Mobile, VR|AR, Unity3d, iOS, Android, Samsung, Gear VR, HTC-Vive, Oculus, Magic Leap
● Game Engines: JMonkey, Cocos2D, ThreeJS, GameMaker, Defold, PixiJS, PlayCanvas, Unity3D, Unreal
● Objective-C, C#, C/C++, AS3, Java, Flex/MXML,HTML5/CSS3, WebGL, ReactNative
● Oracle & SQL ,Ruby on Rails, HTTP/REST , JSON/XML, AWS, Azure PlayFab
● Ad N/W, Social, Identity Mgt, Analytics , Backend integrations, SDK development
Soft Skills:
● Hiring, Leading, managing high performance engineering teams
● Agile, Scrum, Lean and test driven development and methodologies
● Experience working effectively with executives , QA, PM, Art, Design, external teams
● Keen eye for UI/UX, Design , performance and quality of the products
● High volume taxonomy, analytics, AB testing, Localization, Payments
I have experience in mobile application development, specifically in IOS with SWIFT.
I have worked with many ios frameworks and functionalities like a AVFoundation, Core Data, UIKit, Camera, TableViews, CollectionViews, ScrollViews, Camera and photoLibrary, external Librarys, AVKit, Conecting apps with Api REST, integration with Firebase, Push Notifications, Crashlitycs, Animations in View, Integration with Social Media, etc.
Senior iOS Developer with industry experience since 2009. I have worked on dozens of mobile applications and continue to strive for quality in everything I create.
I help companies create quality products in the beginning, or turn their already created application into one, that will last the test of time so it doesn’t need to be completely rewritten in a few months. Unlike other developers, I have experience from initial idea, to design, through implementation, and deployment, so I can predict potential problems before they happen to reduce costs.
A little more about me, I’ve launched several dozen complex iOS apps. Collectively, they have grown to many millions of active users. My clients include Apple, Time Warner Cable, DaVita, Experian, Charter Communications, and many more. Check below for just a few of the apps I have worked on!
I help health & fitness companies keep their customers engaged with native mobile experiences that keep pace with the latest platform developments. See a video intro here: https://youtu.be/cs-VPwoo3yY?si=WCyjkd8tg9WLWVOz
I enjoy diving deep into business problems and finding solutions that truly benefit my clients, mentoring others and constantly educating myself.
Here's what some of my clients have had to say about me:
"Fuad and his team at Anaara took our mobile applications a huge step forward. They revived our Android app, rewrote our iOS app from the ground up, creating a truly responsive and intuitive experience for our users. Fuad’s attention to detail, his professional conduct, and commitment to quality helped us to create a better product. Fuad and his team are very passionate about mobile and always keep themselves abreast of the latest platform developments. It was a pleasure to work with them."
\-Ramanarayanan Balasubramanian, Product Manager (Big Data and Mobile) at Envolve PeopleCare
"Our company provides critical solutions for large telecom companies worldwide. We found an ideal partnership in Fuad and his team at Anaara. They helped us to create customized solutions for our clients, such as a mobile app that would allow executives to keep track of network health from anywhere across the globe. Their development prowess was second to none as was their expertise in user experience, information design and data visualization. Anaara supported us in bringing cutting edge business solutions to our clients every time. It has truly been a pleasure to work with the folks at Anaara."
\-Rajneesh Malik, VP of RAN at AMDOCS
“Fuad is a pleasure to work with. He demonstrates a deep understanding of mobile UX and keeps up-to-date on the latest in mobile development, bringing optimal solutions for our mobile strategy to market."
\-Ginny Hong, UX Designer, Centene Corporation
Click here to set up a time to chat: [https://calendly.com/anaara](https://calendly.com/anaara)
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STEP 2
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STEP 3
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Frequently asked questions
How long do ARKit projects normally take?
The length of a project depends on many factors, including the scope of your project and the technical complexity of it. When you post a freelance ARKit project request on Codementor, you’ll have the option to indicate when you’d expect the project to be completed. We suggest chatting with the interested developers to ensure both sides are on the same page. For more information on how to post a freelance ARKit request on Codementor, check out our article.
How much does it cost to hire a freelance ARKit developer?
We don’t charge anything when you post a freelance hiring request for ARKit developers! You’ll have the chance to determine what the budget for your project is when you post the request. You’ll only need to pay the developer if you’re 100% satisfied with their work. Please know that Codementor charges a small service fee when a developer completes the job.
What makes Codementor ARKit developers different?
We do a comprehensive technical and communications screen of all ARKit developers at Codementor. Our network includes book authors, popular open source contributors, top Stack Overflow users and engineers at top tech companies. In addition, to continually ensure the quality of our freelancers, we regularly check in on existing ARKit developers’ user satisfaction rates.
What happens if I’m not happy with the freelancer’s work?
As a platform, we strive to ensure you’re always happy with your ARKit project’s results. If you’re unsatisfied with the results, you can choose to get a refund for the project. Additionally, you can contact our support team should you need any further assistance with your project.
For more answers to frequently asked questions, see here.