I am an experienced full-stack software developer with over a decade of architecting and engineering software solutions under my belt, with a primary focus on web technologies, but also a considerable amount of experience working on native desktop and console applications.
I thrive using a self-developed workflow dubbed Continuous Agile Software Engineering, which allows me to deliver features and finish projects in a timely manner, while also assuring that they are bug free and every part of the application works as expected.
Some of my specialties include building modern, single page websites; Architecting and developing high performance reporting; Architecting and developing high performance APIs and background services; Refactoring legacy code; And creating responsive layouts.
My side business used for branding my personal projects through. The first project through this business was a console game titled Co...
My side business used for branding my personal projects through. The first project through this business was a console game titled Cosmos, released for the Xbox 360 in December of 2008. Technologies used for this project included C# and Microsoft's XNA framework. Other early-days projects included various websites and desktop applications I developed to help with my game development, including an image editor I created so I could create a special layered image format and a 3d modeling tool I created to fix issues I was seeing from other 3d modeling tools, both of which also used C# and the XNA framework. My current primary focus is developing a task management tool called Task Story which provides developers and teams with a much simpler task manager that helps enforce better software engineering workflows.