Ozden Irmak

Ozden Irmak

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5.0
(1 reviews)
US$25.00
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ABOUT ME
30+ years of experience on software development with multiple successfull ventures
30+ years of experience on software development with multiple successfull ventures

Principal software and game systems engineer with 25+ years of C# and .NET experience and 15+ years building commercial games across mobile, PC, and console platforms.

Deep hands-on expertise in C#, MonoGame, C++, Unity, Cocos2d-x, multiplayer systems, platform integrations, Windows desktop applications, realtime networking, and custom development tooling. Founder and lead developer of Creamative, where he independently designed, engineered, published, and launched commercial titles across Nintendo Switch, PlayStation, Xbox, Steam, Windows, iOS, and Android.

Known for owning products end-to-end, from architecture and core gameplay through tools, platform-specific code, multiplayer, release engineering, publishing, and production support. Strong fit for senior individual-contributor, principal-engineer, game-platform, or technical consulting roles where deep systems knowledge and independent execution matter.

Core Skills

C# · .NET · MonoGame · C++ · Unity · Cocos2d-x · Objective-C · Photon Realtime · Multiplayer Networking · Nintendo Switch · PlayStation · Xbox · Steam · iOS · Android · WinForms · WPF · ASP.NET · SQL Server · TCP/UDP · Windows Services · Tooling · Game Architecture · Cross-Platform Development

Turkish, English
Istanbul (+03:00)
Joined March 2025
EXPERTISE
10 years experience
5 years experience
15 years experience
10 years experience
5 years experience
10 years experience
10 years experience

REVIEWS FROM CLIENTS

5.0
(1 reviews)
Zachary Ruiz
Zachary Ruiz
July 2025
Fast worker, great service
EMPLOYMENTS
Founder / Lead Developer
Creamative / Klik! Games
2010-01-01-Present

Founded and led an independent game studio focused on commercial mobile, PC, and console titles.

  • Designed and developed com...

Founded and led an independent game studio focused on commercial mobile, PC, and console titles.

  • Designed and developed commercial games across iOS, Android, Steam, Windows, Nintendo Switch, PlayStation, and Xbox.
  • Built FastBall 2, which reached #1 in free-game rankings on the US App Store and other regions.
  • Designed and developed Clan N over a six-year cycle, owning gameplay systems, architecture, multiplayer, tooling, platform integrations, release preparation, and publishing.
  • Shipped Clan N simultaneously across Nintendo Switch, PlayStation, Xbox, Windows Store, and Steam, later expanding to iOS and Android.
  • Implemented online multiplayer using Photon Realtime.
  • Built internal production tools including level editors, image-processing utilities, and content workflows.
  • Worked across MonoGame/C#, C++, Unity, Cocos2d-x, Objective-C, and platform-specific SDKs.
  • Managed certification, publishing, release coordination, and post-launch support across multiple console and mobile ecosystems.
  • Continued to work hands-on while overseeing product, commercial, and technical decisions.

Skills & Technologies: C# · MonoGame · C++ · Unity · Cocos2d-x · Photon Realtime · Nintendo Switch · PlayStation · Xbox · Steam · iOS · Android · Game Architecture · Multiplayer

Android
C#
C++
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Android
C#
C++
Mono
PlayStation 3
Nintendo Wii
Nintendo
Xbox
iOS
Playstation
Unity Multiplayer
Game architecture
Xbox 360
Photon multiplayer game
Unity
Steam optimization
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Founder / Principal Software Developer
Klik! Software
2002-01-01-Present

Founded a commercial software tooling company focused on Microsoft development platforms and reusable UI components.

  • Design...

Founded a commercial software tooling company focused on Microsoft development platforms and reusable UI components.

  • Designed and shipped commercial Visual Basic and .NET software components used by developers and enterprise customers.
  • Built advanced Windows Forms controls with custom designer integration and design-time editors.
  • Developed tooling for database comparison, UI composition, navigation, grids, docking, resizing, and styling.
  • Authored product documentation, sample applications, and developer tooling.
  • Created the Klik! Windows Forms Library, a broad suite of reusable UI and productivity components.
  • Built deep expertise in WinForms internals, Windows application architecture, component design, and developer tooling.

Skills & Technologies: C# · .NET Framework · WinForms · WPF · Visual Basic · SQL Server · Component Architecture · Developer Tools

C#
SQL
WPF
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C#
SQL
WPF
WinForms
Visual Basic
Component
Developer Productivity
.NET
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Freelance Software Engineer / Technical Consultant
Freelance
1994-01-01-Present

Delivered custom software systems across transportation, education, security, digital signage, enterprise applications, and embedded/m...

Delivered custom software systems across transportation, education, security, digital signage, enterprise applications, and embedded/mobile environments.

  • Worked independently and within engineering teams across desktop, web, mobile, embedded, and realtime systems.
  • Designed client/server architectures using C#, ASP.NET, SQL Server, TCP/UDP sockets, Windows Services, and device-specific SDKs.
  • Built commercial software spanning fleet management, online backup, access control, kiosk management, digital signage, and education systems.
  • Provided architecture consulting and technical supervision on later-generation versions of systems originally designed and built personally.
  • Worked across 6510 Assembly, C/C++, C#, Visual Basic, Delphi, Java, Objective-C, and .NET Compact Framework.

Skills & Technologies: C# · C++ · ASP.NET · SQL Server · TCP/UDP · Windows Services · WinForms · Embedded Systems · Device Integration · System Architecture

C#
C++
SQL
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C#
C++
SQL
WinForms
TCP
Windows Services
UDP
Embedded Systems
ASP.NET
Software architecture
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PROJECTS
Clan N Video GameView Project
2020
Clan N is a retro styled beat em-up developed and published by me, under my company Creamative. It was simultaneously released on Nintend...
Clan N is a retro styled beat em-up developed and published by me, under my company Creamative. It was simultaneously released on Nintendo Switch, PlayStation, Xbox, Windows Store and Steam, than later on iOS and Android. Apart outsourcing the graphics and sound/music, all design/development/marketing has been done by me. The game is written using MonoGame framework/Visual C# with various bits on different platforms on C++. It’s online multiplayer enabled on all platforms as well using Photon Realtime. Various tools for the game, such as Level Editor, image processors were developed by me as well. Fun fact, the level editor leverages GDI+/Windows Forms rather than DirectX/OpenGL as I was much more comfortable at those in the beginning because of my advanced background on Windows Forms technologies .
C#
C++
Mono
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C#
C++
Mono
Nintendo
Xbox
Playstation
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Various Mobile Games
2010
Since 2010, developed various mobile games both on 2D and 3D, again on various frameworks, such as GLBasic, Cocos2D/Cocos2d-X, MonoGame a...
Since 2010, developed various mobile games both on 2D and 3D, again on various frameworks, such as GLBasic, Cocos2D/Cocos2d-X, MonoGame and Unity. Some of those games became #1 downloaded app on US and other appstores on various times.
Java
C#
C++
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Java
C#
C++
Cocos2d-x
Objective-C
C# unity
C# XNA/MonoGame
Unity
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