Mikael Brandt

Mikael Brandt

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ABOUT ME
Let's have some fun!
Let's have some fun!

I've been a software developer for about seven years. I started out as a game developer, but in the recent years I have been doing mostly web development using open source technologies.

Swedish, English
Stockholm (+02:00)
Joined October 2019
EXPERTISE
6 years experience
The first thing I did with JavaScript was a game engine using nothing but vanilla JavaScript (not even jQuery), because I wanted to learn...
The first thing I did with JavaScript was a game engine using nothing but vanilla JavaScript (not even jQuery), because I wanted to learn the raw language without all the fuzz. Then I learned the fuzz, like React and Angular, but mostly Ember.js that is just the best front end framework out there right now. Why? Because it's the most fun! Just ask and I'll tell you more about it. :-)
3 years experience
Ember. Wow. What a tool. With React and Angular, you have to spend so much time worrying about how to set up the project, how to tie all ...
Ember. Wow. What a tool. With React and Angular, you have to spend so much time worrying about how to set up the project, how to tie all the pieces together. What data layer to use and whether "thunk" is a cool enough word for you. With Ember, you just write `ember new my-special-app`, and then focus on what makes this app special. It's so much fun! :-)
2 years experience
Roblox Studio
1 year experience

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SOCIAL PRESENCE
GitHub
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EMPLOYMENTS
Web Developer
Acast
2016-03-01-2018-04-01
I worked as a fullstack generalist developer with some of the web apps that would help podcast creators to upload and manage their conten...
I worked as a fullstack generalist developer with some of the web apps that would help podcast creators to upload and manage their content on the fantastatic audio-on-demand platform.
Node.js
React
Elm
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Node.js
React
Elm
Redux
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Game Developer
King
2012-08-01-2016-03-01
During my three and a half years at the amazing game company I worked in four different teams with different challenges and tech stacks. ...
During my three and a half years at the amazing game company I worked in four different teams with different challenges and tech stacks. More details about each of them under "Projects" below.
Java
C++
ActionScript 3
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Java
C++
ActionScript 3
JavaScript
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PROJECTS
Candy Crush Saga
2013
When I started writing ActionScript 3 code for Candy Crush Saga in early 2013, it was still a rather small game. During the year I stayed...
When I started writing ActionScript 3 code for Candy Crush Saga in early 2013, it was still a rather small game. During the year I stayed in the team, its poularity exploded, and there is not much evidence against it having something to with me and my code.
ActionScript 3
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ActionScript 3
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Kingdom
2015
Mobile cross-platform development in C++. In the Kingdom team I helped developing central social features for King's mobile and web-base...
Mobile cross-platform development in C++. In the Kingdom team I helped developing central social features for King's mobile and web-based games. My voice was mostly heard in the areas of architecture, code quality and knowledge sharing among developers. I started several team-strengthening initiatives, of which the two most successful ones where called Book Look and Lightning Unicorns: Book Look was a book circle that gave the developers a forum for discussing general pitfalls and best practices in our craft, enabling them to learn both from renowned authors and from each other. Lightning Unicorns was an optional, recurring session during which any team member was allowed to present anything on any subject to the rest of the team, as long as the presentation was no longer than 5 minutes. This format combined with a relaxed setting and low psychological threshold to give a presentation turned out to be a powerful way to increase the conscious knowledge sharing in the team.
C++
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C++
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