Candy Crush Saga
When I started writing ActionScript 3 code for Candy Crush Saga in early 2013, it was still a rather small game. During the year I stayed...
When I started writing ActionScript 3 code for Candy Crush Saga in early 2013, it was still a rather small game. During the year I stayed in the team, its poularity exploded, and there is not much evidence against it having something to with me and my code.
Kingdom
Mobile cross-platform development in C++.
In the Kingdom team I helped developing central social features for King's mobile and web-base...
Mobile cross-platform development in C++.
In the Kingdom team I helped developing central social features for King's mobile and web-based games. My voice was mostly heard in the areas of architecture, code quality and knowledge sharing among developers.
I started several team-strengthening initiatives, of which the two most successful ones where called Book Look and Lightning Unicorns:
Book Look was a book circle that gave the developers a forum for discussing general pitfalls and
best practices in our craft, enabling them to learn both from renowned authors and from each other.
Lightning Unicorns was an optional, recurring session during which any team member was allowed to present anything on any subject to the rest of the team, as long as the presentation was no longer than 5 minutes. This format combined with a relaxed setting and low psychological threshold to give a presentation turned out to be a powerful way to increase the conscious knowledge sharing in the team.