I specialize in Unreal Engine and C++ and I am happy to help with interview preparation or Resume Screening for game development or XR development applications.
About my Experience:
I joined Bytedance (PICO XR Team) in 2022 as an Unreal Engine SDK Technical Engineer to support developers that build XR Games on PICO headsets.
Before that, I worked as an Associate Lead Gameplay Engineer at Tecent-owned Sharkmob on an undisclosed AAA multiplayer game built on Unreal Engine 5.
Prior to that, I was a Developer Relation Engineer for HTC Vive, serving as a technical bridge between Vive Engineering and EMEA customers and VR developers. My role involved advocating the VIVE technology stack, enabling developers to developer high-quality VR content across VIVE hardware in all content verticals.
Among my various professional roles, I have worked with Academy Award-winning creatives at Framestore to build Virtual Production tools and interactive XR experiences for clients such as VW China(Hyper Reality Test Drive) and Warner Bros(AR Experience for Fantastic Beasts: The Crimes of Grindelwald). I also gained games industry experience working as a Games Programmer on the commercially released racing game Forza Street at Electric Square. Before all that, I was a Research Intern at the Technical University of Munich(TUM) and the Institute of Communications & Computer Systems (NTUA).
I have an MSc in Computer Graphics, Vision & Imaging from University College London and a Master of Engineering from the University of Patras.