Programming Lead
Built combat-focused, first-person prototype over 5 months using Unity; this lead to a signed, full-production deal with a large publishe...
Built combat-focused, first-person prototype over 5 months using Unity; this lead to a signed, full-production deal with a large publisher
Experimented with novel gameplay and dynamic AI systems for a dynamic open world
Designed and built core gameplay systems using a custom ECS and DoD approach in UE4,
Designed the tools and content workflows for the studio
Managed devops for the studio
C#
C++
Amazon EC2
GLSL
Unity for game development
Unreal Engine 4
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Gameplay and AI Programmer
Capy
2016-11-01-2019-03-01
Using C++ and Lua, developed AI, gameplay, and engine-level systems in BELOW
Responsible for ubiquitous tentacle monster with multiple c...
Using C++ and Lua, developed AI, gameplay, and engine-level systems in BELOW
Responsible for ubiquitous tentacle monster with multiple coordinated kinematic limbs
Created multithreaded AI engine systems for real-time world queries, utility scoring, influence map generation and querying, and directional obstruction tests.
Implemented FABRIK into modified Phyre engine
Built designer-facing tools for tuning behaviour, movement, pathing, and multi-enemy swarming
C++
Git
Visual Studio
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C++
Git
Visual Studio
Lua
GLSL
Subversion
PhyreEngine
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Tech Lead
Uken Games
2016-04-01-2016-11-01
Led team of 4-6 developers towards completion of free-to-play mobile game
Mentored team members and provided guidance on technical decis...
Led team of 4-6 developers towards completion of free-to-play mobile game
Mentored team members and provided guidance on technical decisions
Built pipeline tools for game data imports/exports, asset updates, client-server sync
Provided accurate time and cost estimates to product team
Ruby on Rails
PostgreSQL
Redis
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Ruby on Rails
PostgreSQL
Redis
HTML5 Canvas
WebGL
React
Flux
Babel
PixiJS
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