
DeferredShading
A tiled deferred shading renderer in Unity
ShaderLab
4
3
Physically-Inspired-Light-Streak-Filter
Physically-Inspired Light Streak Filter
C#
3
0
My Website: https://williamgermany.com/
I have a strong passion for technology, programming, mathematics and art. I taught myself different ways to apply these concepts to build creative solutions to real-world problems.
From tinkering with files to enhance video games, being the lead programmer on the robotics team, developing complex 3D games with others, to making production-ready applications used by top companies today.