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Understanding the Work of Patterns in C#

Published Mar 09, 2020
Understanding the Work of Patterns in C#

Object-Oriented Language or C# is an open-source, flexible and easy-to-use computer language. It is preferred by many computer programmers due its simplicity, which makes it stand out from its predecessor C++.

What is C#?

Microsoft developed C# in 2002. The reason why C# quickly pushed C and C++ aside is because of the simplicity and clarity it possesses. Anyone who has an inclination for C# can very easily learn it. Just a reliable internet connection like the Spectrum internet and a bunch of tutorials online, and you can begin programming, right away. Although, C# took no time in sending C and C++ into obsolescence, one thing is for sure, C# has no chances of being replaced by another language, any time soon.
There have been many versions of C#, each with better programming solutions and more options than the previous one. Speaking of the programming solutions, there’s something known as ‘Patterns’ in C#. No, they’re not the ones that you may have heard as the elements of design. The ones that we’re talking about are slightly different.

Design Patterns in C

Since C# is all about creating computer programs, patterns play an important role in making programming a lot less intimidating. Design patterns are like little saviors that step in to solve issues that arise at the time of software creation.
They speed up the software development process since they provide a direction to the programmers to carry an error-free and well-tested program development.
Many confuse design patterns as a software-design practice, while it’s really a problem-solving tactic. But that doesn’t mean, all the software related problems are resolved with a single design pattern. There are three different design patterns, each with a specific purpose. They work by showing the relationship and interaction between classes and objects.
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The Three Design Patterns in C#

1. Creational Design Pattern
Creational Design Pattern consists ¬– Object Pool, Abstract Factory, Factory Method, Singleton Method, Object Pool and Prototype
Just as the name suggests, this type of design pattern is used at the time when a class is defined or an object is created. Creational design patterns are further divided into two categories: Class-creational patterns and Object-creational patterns. Creational design pattern is used in a situation where a developer creates a simple Database class, so it can be accessed across different locations, but from the code only. However, this situation results in the creation of multiple instances, each with a separate connection, which eventually confuses a programmer.
So, to overcome these multiple connections and the confusion they cause, database class is created as a Singleton class. By doing this, it is possible to avoid multiple instances and there isn’t any unnecessary, extra load to take care of.

2. Structural Design Pattern
Structural Design Pattern consists – Adapter, Composite, Decorator, Bridge, Flyweight, Private Class Data and lastly, Proxy pattern
These design patterns entail organizing multiple classes and objects into a larger structure with better functionality. Structural designs are used in situations when two incompatible interfaces have to interact with one another. Things become remarkably easy when they are connected using an adapter. Adapter is a structural design pattern that converts an interface into its compatible type, so there are reduced chances of incompatibility issues within multiple interfaces.

3. Behavioral Design Pattern
Behavioral Design Pattern consists – Interpreter, Iterator, chain of responsibility, Mediator, Memento, Null Object, Observer, State, Strategy, Visitor and lastly, Template Method
Behavioral patterns identify the communication between multiple objects. To say the least, these patterns enable objects to create flexibility within them so they can interact with one another without any bottlenecks.

Wrapping it up!
All the aforementioned information about patterns is just a mere teaser of what these actually entail and what they’re capable of. When it comes to programming using C#, patterns allow programmers to overcome recurring problems that can act as a major bottleneck in the way of successful software design. If you have got a knack for programming, then you might as well get acquainted with each pattern because what’s better than knowing which solution to opt for, rather than sifting through different ones and wasting your time?

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