
Principal-level engineer with 20+ years of experience across Unity, native iOS, Android, and real-time systems. I've shipped a commercial PC/PS4 title as sole engineer, built production cross-platform SDKs consumed by external developers, and led engineering teams at multiple companies. I mentor by doing — working through real problems together rather than lecturing. Whether it's architecture, performance, Swift concurrency, or just getting unstuck on something that doesn't make sense, I'm most useful when the problem is concrete.


Lead a dual mandate at DraftKings: a Unity platform team building the shared framework and reusable packages that internal and third-p...
Lead a dual mandate at DraftKings: a Unity platform team building the shared framework and reusable packages that internal and third-party studios build games, and a game team shipping unannounced title as the first production game against that architecture — proving it under real development conditions before wider studio rollout.
Directed the architecture and deployment of a unified cloud platform powering multiple generative-AI services for real-time voice, mus...
Directed the architecture and deployment of a unified cloud platform powering multiple generative-AI services for real-time voice, music, and 3D content creation. Guided a small engineering team through production development, technical decisions, and hiring.
A self-directed macOS productivity tool for identifying and acting on time-sensitive trading opportunities.
A self-directed macOS productivity tool for identifying and acting on time-sensitive trading opportunities.