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OO Design Principles (series) - DRY

Published Nov 03, 2022Last updated Feb 29, 2024
OO Design Principles (series) - DRY

DRY is all about code factorization

This article is the first in a series dedicated to good design practices. It addresses the DRY principle, which translates to "Don't Repeat Yourself". Even though the examples provided here are written in Java, the DRY principle is common to all programming languages.

Quick definition

As from the book “The pragmatic programmer” :

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

In other words, each business logic or algorithm must exist uniquely within an application.

Violations of DRY

Let us now examine some cases of violation of this principle in Java language.

Business logic duplication

In the code snippet below, the business logic of displaying an array of items is duplicated.

Don'ts

  //Code with duplication

  public void someMethodWithoutDRY1(String[] arr) {
    // Perform some business treatments.....

    // Display an array of strings on the screen
    for (String stringValue : arr) {
      System.out.println(stringValue + " ");
    }
    // Perform other business treatments...
  }

  public void someMethodWithoutDRY2(Integer[] arr) {
    // Perform some business treatments.....

    // Display an array of integers on the screen
    for (Integer intValue : arr) {
      System.out.println(intValue + " ");
    }
    // Perform other business treatments...
  }

Do's

Here is the code after proper application of the DRY principle

  //Without duplicated code
  public void displayWithDRY(Object[] arr) {
    // Display an array of objects on the screen
    for (Object objectValue : arr) {
      System.out.println(objectValue + " ");
    }
  }

  public void someMethodWithDRY1(String[] arr) {
    // Perform some business treatments.....

    // Display an array of strings on the screen
    displayWithDRY(arr);
    // Perform other business treatments....
  }

  public void someMethodWithDRY2(Integer[] arr) {
    // Perform some business treatments.....

    // Display an array of integers on the screen
    displayWithDRY(arr);
    // Perform other business treatments...
  }

Algorithm duplication

Let's now have a look at a situation where an algorithm is duplicated.
In the code snippet below, the algorithm used to calculate the area of a rectangle is duplicated in both the Rectangle and the Square classes.

Don'ts

class Rectangle {
  double width;
  double length;

  Rectangle(double width, double length) {
    this.length = length;
    this.width = width;
  }

  public double calculateArea() {
    return width * length;
  }
}

class Square {
  double side;

  Square(double side) {
    this.side = side;
  }

  public double calculateArea() {
    return side * side;
  }
}

//Testing
public static void main(String[] args) {
    Rectangle r = new Rectangle(2, 3);
    Square s = new Square(2);
    System.out.println(r.calculateArea()); // displays 6
    System.out.println(s.calculateArea()); // displays 4

}

Let's see how to fix it.

Do's

We change the Square class as follows:

class SquareDRY extends Rectangle {
  double side;

  SquareDRY(double side) {
    super(side, side);//invokes the superclass constructor Rectangle(double width, double length)
  }
    
    //No need to rewrite the calculateArea() method as it's inherited from the superclass

}

//Testing
public static void main(String[] args) {
    Rectangle r = new Rectangle(2, 3);
    Rectangle s = new SquareDRY(2);
    System.out.println(r.calculateArea()); // displays 6
    System.out.println(s.calculateArea()); // displays 4

}

Conclusion

In this quick article, we examine two cases of violation of the DRY principle: business logic duplication and algorithm duplication. For each of these cases, we have seen what to do and what not to do.

What are your thoughts about the DRY principle? Let us know in the comment section.

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