I am a staff software engineer focused on mobile (iOS) and games, with more than twelve years of experience, twenty published applications on App Store and seven launched games. I had my game studio for a long time with some partners, Funbites Game Studio, where I could win four awards of national recognition.
I have a massive experience with Swift and Objective-C language and excellent knowledge of the best coding practices like project patterns, clean architecture, clean code, and all kinds of tests (Unit, UI, and Snapshot). Currently, I am working as an iOS Engineer at Riot Games (by Xteam) on a native iOS project.
I've worked with many technologies on my journey, and I am passionate by facing challenges. For me the technology gives us the possibility to impact the world in a good way. I am a speaker, influential, and engaged with the technology community! I create content for the Attekita Dev channel (YT and Instagram), which impacts more than 100 thousand people.
At Backtrack, I drove mobile-innovation in our flagship iOS app, powering next-gen audio processing and AI-driven meeting insights for...
At Backtrack, I drove mobile-innovation in our flagship iOS app, powering next-gen audio processing and AI-driven meeting insights for major brands including HPE, LG and Disney.
Built and optimized our audio capture & processing pipeline to ensure 100% meeting recall, enabling every conversation to be recorded, transcribed and summarized.
Integrated advanced AI models on iOS to automatically generate meeting summaries, next-steps and CRM-ready follow-ups, helping customers achieve 100% follow-up rates and convert conversations into opportunities.
Collaborated cross-functionally (product, backend, UX) to scale from early prototypes to production, support major trade-show events, and enable exhibitors to convert leads with industry-leading results.
Ensured strong privacy & compliance foundations: opt-outs, auto-pause, full transparency in recordings and deletion workflows.
Developed and maintained iOS applications using native technologies, including Swift, SwiftUI, RxSwift, Combine, and Objective-C to en...
Developed and maintained iOS applications using native technologies, including Swift, SwiftUI, RxSwift, Combine, and Objective-C to ensure proper functionality across all iOS devices and software versions. Improved a legacy codebase by following industry best practices, Clean Code, and SOLID principles to deliver easy-to-read, highly reusable code. Maximized test coverage to ensure code quality and reduce bugs which improved the User Experience. Defined application architecture and refined technical patterns to promote scalability and functionality. Provided game development for an internal project using Unity and C# which improved employee engagement and company culture.