AR/VR developer and technical artist with experience building immersive, experience at Meta and Electronic Arts. Combines a strong background in real-time graphics, game engines, and technical art with hands-on UX design and rapid prototyping.
Designs and builds spatial interactions from concept to working prototype, creating intuitive user experiences for AR/VR applications in Unity and XR platforms. Comfortable moving between design and engineering, developing interaction models, implementing graphics and tools, and iterating quickly through testing. Focused on practical, well-crafted immersive experiences.