James Smith

James Smith

Mentor
Rising Codementor
US$15.00
For every 15 mins
ABOUT ME

Versatile software engineer with over 6 years of hands-on experience building interactive systems, scalable gameplay mechanics, and modular backend frameworks across diverse platforms. Adept in C#, Java, Lua, and TypeScript, with a strong command of system architecture, data flow, and collaborative agile development.

UTC (+00:00)
Joined April 2021
EXPERTISE
6 years experience
6 years experience
5 years experience
5 years experience
5 years experience
3 years experience
3 years experience

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EMPLOYMENTS
Developer
Rebased
2024-08-01-2025-03-01
  • Developed core systems and scalable frameworks for Roblox, including:
  1. Player data persistence.
  2. ...
  • Developed core systems and scalable frameworks for Roblox, including:
  1. Player data persistence.
  2. Anti-cheat modules.
  3. Camera cinematic manager.
  4. UI event pipelines.
  5. Logging and error handling.
  • Delivered production-ready, reusable components in a collaborative environment, contributing to project velocity and code maintainability.
  • Set up and maintained project repositories on perforce.
  • Rigged, textured and animated game assets.
C#
Lua
Blender
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C#
Lua
Blender
Adobe Photoshop
Roblox
Unreal Engine 5
Unity
Luau
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Developer
BasedAF
2023-03-01-2024-06-01
  • Engineered modular gameplay features in UEFN, such as dynamic currency systems, ranking logic, and user-facing shops.
  • Cre...
  • Engineered modular gameplay features in UEFN, such as dynamic currency systems, ranking logic, and user-facing shops.
  • Created web-integrated 3D experiences on platforms like MONA and Spatial.io, showcasing adaptability in browser-based deployment environments.
  • Collaborated with the creative director to design streaming overlays that blended real-time data from available APIs with responsive visuals.
Version control
Lua
Perforce
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Version control
Lua
Perforce
CI/CD
C# unity
Unity Engine
Unreal Engine 5
Verse
Luau
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Developer
Drakeling Labs
2018-04-01-2021-03-01
  • Led development of Iron Armada, designing systems for shared radar logic, modular assets, and distributed networking—translatable...
  • Led development of Iron Armada, designing systems for shared radar logic, modular assets, and distributed networking—translatable to service-based architectures.
  • Managed a distributed dev team, ran agile standups, and ensured delivery of iterative builds.
  • Conducted detailed QA and regression testing for both internal and external projects, identifying edge-case bugs and ensuring visual/logic fidelity.
  • Built Steam-integrated modding support, network-aware UI systems, and a modular tile-based gameplay engine.
  • Maintained GitLab CI pipelines for automated deployment, version control integration, and test validation.
Java
C#
SQL
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Java
C#
SQL
Lua
Kotlin
Luau
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