
I'm a multi-degreed Unity programmer specializing in 3D-art and VR game development. Most of my time is spend developing my own VR music/fitness game (fulltime), so I have lots of time flexibility, and experience with the most recent (non-beta) version of the engine. I've extensively written code to extend and interface with most all of unity's core systems, and take great care to document and extensively profile everything I develop. I've learned most unity's bottlenecks, and have learned how to efficiently code around them.
I'm very active on the Unity VR forums and regularly report new bugs, some of which have become the most upvoted with the Unity VR bug tracker in the past couple years.
I'm interested in supplemental consulting or tutoring work mostly: in helping clients 1-on-1 with specific problems, general design consulting, or code reviews especially. *Taking on longer term contract work prototyping your MVPs for you is generally beyond the time commitments I want to make at this time.