Arman Awan

Arman Awan

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ABOUT ME
Unity Developer with 8 years of experiance
Unity Developer with 8 years of experiance

Hi, I'm Arman!

I’ve been developing games since I was a child and in 2016 I incorporated Awan Softworks Ltd, a game development company working primarily on mobile platforms (though we've since expanded onto PC/Steam).

I have experience in programming, 3D art, design, production, marketing and writing. I primarily work with the Unity Game engine and am proficient with C#, though versed in multiple other programming languages and architectures.

I have a passion for entertaining and a love of creative work. Visit ArmanDoesStuff.com for more of my work, or check us out on YouTube!

London (+01:00)
Joined November 2022
EXPERTISE
8 years experience
2 years experience

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SOCIAL PRESENCE
Stack Overflow
1 Reputation
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EMPLOYMENTS
Project Support Engineer
AtkinsRéalis
2025-05-01-2025-06-01

Short contract in which I created a python script to automate the setup of Xovis sensors for installation at Heathrow

Short contract in which I created a python script to automate the setup of Xovis sensors for installation at Heathrow

Python
Python
Unity Developer - Mid Level
Bindy Street
2023-02-01-2023-08-01
Worked on the front end of the Unity app, implementing design specs and creating a permission system for Android (C#) and IOS (obj-c).
Worked on the front end of the Unity app, implementing design specs and creating a permission system for Android (C#) and IOS (obj-c).
Android
Xcode
GitHub
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Android
Xcode
GitHub
NoSQL
Front-End
Code Review
React Native
Windows 10
iOS
RESTful API
Customer Care
UX design
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Unity Developer
AWAN SOFTWORKS LTD.
2016-06-01-2023-02-01
CEO and lead programmer of Awan Softworks LTD. Creator of games such as "Above the Stars" and "Secret of the Cores" and "Haxagone"
CEO and lead programmer of Awan Softworks LTD. Creator of games such as "Above the Stars" and "Secret of the Cores" and "Haxagone"
Full Stack
Mathematics
Game
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Full Stack
Mathematics
Game
Technical Support
Office Software
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PROJECTS
Unreal Object Pool
2025
Simple, efficient, and easy to use. Written in C++ for UE5's blueprint system, this Unreal Object Pool can easily replace any calls to Sp...
Simple, efficient, and easy to use. Written in C++ for UE5's blueprint system, this Unreal Object Pool can easily replace any calls to SpawnActor using the new ActorPool subsystem. GetActor saves on processing power by reusing old actors.
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Traffic Minigame
2024
Made in a few hours for an interview, this prototype has a player collect money and avoids other cars
Made in a few hours for an interview, this prototype has a player collect money and avoids other cars