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Design Principles For Balanced Coding

Published Feb 07, 2019
Design Principles For Balanced Coding

Below are the design principles that Every developer should know while implementing,designing and reviewing any code:

** SINGLE RESPONSIBILITY PRINCIPLE **
Every object should have a single responsibility and all its services should be aligned to that responsibility.
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Things that change together can be put together.

** LISKOV SUBSTITUTION PRINCIPLE **
If it looks like a duck, quack like a duck but needs batteries,you probably have the wrong Abstraction.
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In class hierarchies,We should be able to treat a specialized object as if it were a base class object.

** DON'T REPEAT YOURSELF(DRY) **
Repetition is the root for all software evil.DRY is a principle aimed at reducing repetition of information of all kinds.
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Just don't repeat the code that you/somebody have already written.Try to re use the same existing code.

** FAVOUR COMPOSITION OVER INHERITANCE **
Inheritance is the most abused concept.
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Classes should achieve polymorphic behavior and code reuse by their composition (by containing instances of other classes that implement the desired functionality) rather than inheritance from a base or parent class.

** INTERFACE SEGREGATION **
Tailor Interfaces to individual client's need.
InterfaceSegregation.jpg

Clients should not be forced to depend upon interfaces they don't use.

** YOU AREN'T GONNA NEED IT **
Don't waste your resources on what you think you might need.
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Solve tomorrow's problem tomorrow, it should be good for now design.

** KEEP IT SIMPLE STUPID (KISS) **
“If you can’t explain it to a six year old, you don’t understand it well enough"
--Albert Einstein
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