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How and why I built https://gitlab.com/antiextreme/spektral/commits/master

Published Jul 28, 2019

About me

Can follow me and my OpenGL development in C++ together with one of my colleagues, our repository on gitlab.

https://gitlab.com/antiextreme/spektral/commits/master

The problem I wanted to solve

Want to learn how to build a well integrated engine that is easy to use, modular and fast, cross platform and something we can use ourselves to build a game we have in mind.

What is https://gitlab.com/antiextreme/spektral/commits/master?

An OpenGL C++ Component based game engine.

Tech stack

The process of building https://gitlab.com/antiextreme/spektral/commits/master

Project planning, source control, dedication and some long nights of problem solving.

Challenges I faced

Key learnings

Tips and advice

Final thoughts and next steps

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