How and why I built https://gitlab.com/antiextreme/spektral/commits/master
About me
Can follow me and my OpenGL development in C++ together with one of my colleagues, our repository on gitlab.
https://gitlab.com/antiextreme/spektral/commits/master
The problem I wanted to solve
Want to learn how to build a well integrated engine that is easy to use, modular and fast, cross platform and something we can use ourselves to build a game we have in mind.
What is https://gitlab.com/antiextreme/spektral/commits/master?
An OpenGL C++ Component based game engine.
Tech stack
The process of building https://gitlab.com/antiextreme/spektral/commits/master
Project planning, source control, dedication and some long nights of problem solving.