Marco Aurélio Xavier da Fonseca

Marco Aurélio Xavier da Fonseca

Mentor
Rising Codementor
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For every 15 mins
ABOUT ME

Hello, my name is Marco Xavier and I'm from Brasíia, Brazil.
I've been working in the game industry for 5 years now and former experiences include indie games, big mobile projects, and even a big indie Action-RPG!
My expertise includes implementing UI, Animations, Shaders, Materials, Lighting, Project Pipelines and more.
Also have some experience as a Programmer for many kind of projects.
Know C#, Unity's "guts", and ShaderLab mainly. Also experimenting with procedurally generated content.

You can check some of my work in my portfolio: https://www.behance.net/marcoxavier

Brasilia (-03:00)
Joined November 2022
EXPERTISE
5 years experience
5 years experience
3 years experience
5 years experience
7 years experience

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SOCIAL PRESENCE
GitHub
unity-scripts-templates
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GraphsWithCubes
ShaderLab
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EMPLOYMENTS
Technical Artist
2Awesome
2022-02-01-2022-09-01
Worked developing "AKxolotl", a pixel-art game of the studio. As a solo Technical Artist, I worked on art pipeline optimization, VFXs, UI...
Worked developing "AKxolotl", a pixel-art game of the studio. As a solo Technical Artist, I worked on art pipeline optimization, VFXs, UI programming and shader writting. The shaders were done in SHader Graph and used URP.
C#
HLSL
Adobe Photoshop
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C#
HLSL
Adobe Photoshop
Unity
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Technical Artist
Fanatee
2021-05-01-2022-02-01
Development and maintenace of CodyCross, the biggest game from the company, as a Technical Artist. Implementation of shaders and VFXs for...
Development and maintenace of CodyCross, the biggest game from the company, as a Technical Artist. Implementation of shaders and VFXs for UI and runtime game. All shaders done in HLSL code-writting. Development of tools to make artists's and programmers' lives easier.
C#
GLSL
HLSL
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C#
GLSL
HLSL
Blender
Adobe Photoshop
Unity
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Programmer
Bad Minions
2019-10-01-2021-05-01
Developing "Alchemist Adventure" using C# and Unity Engine. Technical Artist using Unity's tools such as Shader Forge/Shader Graph, Custo...
Developing "Alchemist Adventure" using C# and Unity Engine. Technical Artist using Unity's tools such as Shader Forge/Shader Graph, Custom Lighting and Universal Render Pipeline. Developing other unannounced projects for the studio. Mechanics and UI Engineer for third-party client's projects. Experience in porting and certification on Switch, Playstation 4 and Xbox One.
C#
HLSL
Blender
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C#
HLSL
Blender
Maya
Unity
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