Katherine Novian

Katherine Novian

Mentor
Rising Codementor
US$0.00
For every 15 mins
ABOUT ME

I'm a highly collaborative UX/UI and Product Designer with more than 15 years experience of crafting experiences for users in the healthcare and applied neuroscience industries. My UX research helped craft software that set the standard for patient interfaces the biofeedback industry. My web design work also created a 3x increase in revenue for a mental healthcare clinic in 1 year and increased attendee engagement for an international conference by 30%.

English
Central Time (US & Canada) (-05:00)
Joined March 2024
EXPERTISE
10 years experience
10 years experience
10 years experience
2 years experience
8 years experience
4 years experience
8 years experience

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EMPLOYMENTS
Director of Technology and Neuroeducation
integrative Counseling & Neurofeedback Solutions
2009-10-01-Present

• Defining business problems and design requirements, and demonstrating a solution's potential success.

• Initial product d...

• Defining business problems and design requirements, and demonstrating a solution's potential success.

• Initial product design and branding resulted in a 300% increase in new clients within 1 year of startup

• Creating and delivering community education projects

• B2B and B2C customer-facing applications and print materials including healthcare and educational forms and documentation

• Successfully converted to remote services in just 2 weeks during 2020, retaining 80% of clients with Service Design and design thinking principles

• Presenting use data at quarterly strategy meetings to effectively communicate complex problems and product features and services for alignment with business needs.

HTML/CSS
CMS
Web Design
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HTML/CSS
CMS
Web Design
JavaScript
Research
UX/UI Design
Figma
UI Testing
Customer Journey Mapping
No-Code
Low-Code
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UX/UI Designer
Freelance
2008-04-01-Present

• User interface design, implementation of design systems, content design and redesign of native iOS,

Android, and web applicati...

• User interface design, implementation of design systems, content design and redesign of native iOS,

Android, and web applications utilizing no-code, HTML, CSS, and JavaScript

• Communicated with technical and non-technical stakeholders on collaborative development of project artifacts utilizing Figma (advanced prototyping), InVision, and Miro

• Scrum, and Kanban methodologies in cross-functional teams and Agile environments

• Navigate all parts of the workflow and using design best practices from discovery to implementation

through the development of research deliverables, design artifacts, wireframes, and prototypes.

• Conduct Research (including interviews, surveys, focus groups, and usability testing), wireframing, and prototyping to create compelling narratives and complex projects

• Gamified AR vendor booth app and conference web applications with a focus on Interaction design increased overall traffic and reported attendee engagement by 10% in 2017.

• Increased User Engagement KPI 163.75% in 1 (one) quarter of 2017 for international non-profit through improved information architecture

HTML/CSS
SQL
JavaScript
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HTML/CSS
SQL
JavaScript
Project Definition
Branding
Usability Testing
Design Thinking
Information Architecture
Problem solving skills
Technical Writing
UX/UI Design
Product Owner
Dashboard Design
Figma
UI Development
UI Testing
Design Systems
UI
Responsive web design (RWD)
UX analysis
UX workshops
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Clinical Technician Advisor
Zukor Interactive
2009-01-01-2012-12-01

The Problem: The clinical biofeedback field utilizes brain-computer interface (BCI) software. System company partners had focused on t...

The Problem: The clinical biofeedback field utilizes brain-computer interface (BCI) software. System company partners had focused on the researchers and clinicians who purchased the software, but they had forgotten that the clients receiving biofeedback training were the end users. Clinician software was advanced, with detailed data visualization, but client-facing software was a watered-down version of PacMan which did not meet user needs.

The Solution: We designed and shipped a suite of applications that allow clinicians to customize and personalize the training environment. Clinicians can now control both visual and auditory experiences, tailoring the therapy to improve their clients' ability to stay engaged without becoming overstimulated. My Role: Individual Contributor, Collaborator on UX Research and Usability Testing Plan, Articulation of user insights and needs to align with stakeholder business needs to cross-disciplinary teams and external business partners, Implemented software in pilot clinics.

Data Visualization
Presentations
UI Testing
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Data Visualization
Presentations
UI Testing
SAS Clinical
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PROJECTS
Native iOS App for Young Independent TravelersView Project
2023
Summary: "Trippin' Smart- The Travel App for Young Adults" was a native iOS design project. My partner and I followed Design Thinking pri...
Summary: "Trippin' Smart- The Travel App for Young Adults" was a native iOS design project. My partner and I followed Design Thinking principles and the iOS 17 design system to create a high-fidelity prototype in Figma. The Problem: Our design research indicated that young adults face unique challenges as they learn to plan, budget, and execute travel independently from their families. These issues include the policies and procedures for young adults at hotels and rental facilities and a need for knowledge or systems to track their spending, which can often exceed their estimates. The Solution: We designed a native iOS app that combines budgeting and money-tracking tools with guided trip planning in order to help young travelers confidently plan and take their first few trips without their families. My Roles: Lead UX Researcher, Interviewer, Transcriptionist and UX/UI Designer
User Testing
Storyboards
User Stories
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User Testing
Storyboards
User Stories
Rapid Prototyping
User Research
UX/UI Design
User Journeys
User flows
Figma
UI Testing
Storytelling
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Material Design + Content Design = Connected Pet OwnersView Project
2023
The Problem: Pet owners have difficulty exercising and socializing their pets in public settings due to fear and anxiety of unhealthy env...
The Problem: Pet owners have difficulty exercising and socializing their pets in public settings due to fear and anxiety of unhealthy environments and untrained animals. The Solution: Our data indicated that 74% of our users were on Android devices, so we chose to use the Material Design system to create a mobile app called "Pet Connect," which allows Pet Parents to collaborate with other pet owners before attending pet-friendly events and venues, which allows for a positive and safe setting for their pets to interact. My Roles: Team lead, Project manager, Material Design Aligned Component Asset Library and Documentation, Transitioning Wireframes to Prototype. Specific Skills/responsibilities that reflect this role: I was given the opportunity to • participate in the development and facilitation of human-centered research efforts, the synthesis of research findings, and the generation of insights • demonstrate a working understanding of human-centered and service design principles and leverage relevant methods to solve discrete design problems. • ensure risks associated with business activities are effectively identified, measured, monitored, and controlled in accordance with risk and compliance policies and procedures.
User Testing
Storyboards
Material Design
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User Testing
Storyboards
Material Design
User Research
UX/UI Design
Figma
Presentation design
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