Loren Hickerson

Loren Hickerson

Mentor
Rising Codementor
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ABOUT ME
An experienced developer for over 20 years
An experienced developer for over 20 years

I'm a self-taught game developer and programming instructor. With my name on three published titles (Land of Screens, Half-Past Fate, Bow Battle Arenas), I have experience working in a small studio setting under Serenity Forge and Denis Entertainment Inc.

I got my start 20 years ago creating popular niche games using Warcraft 3 and the Lua based coding syntax. I also built up coding logic using multiple titles from the RPG Maker series, and gave back by producing several tutorials for the engine on game engine forums and Youtube. (https://www.youtube.com/user/Titanhex/videos)

I've spent several years recently focusing on Unity and using the Unity Editor to build more complex 3D Games, as well as experimenting with the Python language, Lua, and Roblox to build and expand game development. I've even taken a brief foray into Unreal Engine.
I've learned to develop for VR, Mobile, Console and PC.

My thirst for knowledge is unquenchable, and I've practiced 3d modeling, photoshop and pixel art as well. I'm familiar with a wide range of industry standard development tools, techniques, paradigms and practices in game development and Unity development both in terms of coding and designing.

I've built and taught game development in Unity, Unreal Engine, RPG Maker, Roblox, Godot, and more. I consider myself software agnostic.

I'm self-taught in Lua, C#, Python, Javascript, Blender and Java at different levels for each. I teach most of them at a high level, and enjoy building programs and working within engines. Infact, one of my core abilities is in teaching others, but my true passion is in game development, where I spend my free time focusing.

I have over 1500 hours of lessons taught building games with Lua & Roblox, over 600 hours of lessons taught in Unity, and over 300 lessons taught in Python, over 100 in Unreal Engine and 100 in Godot. That's not even including the thousands of hours spent on independent research, reading purchased e-books from many authors, and building my own projects and participating in game jams.

When it comes to teams I'm cooperative and focused on helping others. I'm also self-sufficient, and know how to find answers. I use communication to build rapport, which is something I seek in my work environment, rapport with my fellow workers, and to exchange ideas, solutions and direction.

I'm a potent leader, and often excel in such positions.

Mountain Time (US & Canada) (-06:00)
Joined February 2023
EXPERTISE
10 years experience
6 years experience
10 years experience

REVIEWS FROM CLIENTS

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SOCIAL PRESENCE
GitHub
RobloxPluginTest
Just a test for roblox plugin
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0
HTML_Test
JavaScript
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EMPLOYMENTS
Remote Instructor
iD Tech Camps
2014-04-01-Present
Python
C#
Lua
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Python
C#
Lua
RPG
Unreal Engine
Training
Roblox
Godot Engine
Instructinal design
Process improvement
Unity
English spoken
Relationship management
Educational program development
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Game Designer
Self-employed
2009-01-01-Present
Communications
Communications
Curriculum Developer
iD Tech Camps
2022-01-01-2022-09-01
Developed curriculum in conjunction with UPENN and NYU for Unity courses. Developed Roblox courses and curriculum. QA'd Unity, Python, Ja...
Developed curriculum in conjunction with UPENN and NYU for Unity courses. Developed Roblox courses and curriculum. QA'd Unity, Python, Java and Roblox courses.
Python
C#
Lua
View more
Python
C#
Lua
RPG
Unreal Engine
Training
Roblox
Godot Engine
Instructinal design
Process improvement
Unity
English spoken
Relationship management
Educational program development
View more
PROJECTS
iD Tech Roblox PluginView Project
2022
Developed an external plugin for Roblox using HTTP Services and AWS in order to allow students to easily insert and apply scripts, code a...
Developed an external plugin for Roblox using HTTP Services and AWS in order to allow students to easily insert and apply scripts, code and models to their projects that accompany guided instruction.
Roblox
AWS
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Roblox
AWS
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Terrain Edit Tools
2022
Developed an internal, personal use Plugin that can paint models of different variance onto terrain and parts using Raycasting. Current H...
Developed an internal, personal use Plugin that can paint models of different variance onto terrain and parts using Raycasting. Current Hurdle: Properly resizing each part in a model with proper offset and variance that doesn't contort the model.
Roblox
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Roblox
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