A highly experienced hobby and professional programmer that has developed low to high level systems for many engines, games and tools with 20+ years experience.
• I am a Honors Computer Science with Software Engineering Specialization graduate, who has worked on 35+ published projects since 2004;
• I'm a highly experienced generalist and lead senior programmer (20+ years) that has developed game technology for a wide variety of subjects such as game physics, AI, graphics engines, general game play coding, custom in-house game engines, in-house tools, server architectures, databases and networking, real-time multi-player, 3rd party API integration and usages of many "off the shelf" technologies such as the Unity game engine;
• Initially working for a previous start-up company (Big Blue Bubble) from the ground-up, I have seen them though 14 years of tough and successful times leading to over 36+ awards won and several successful multi-million titles;
• During these years, I have been primary a senior or lead programmer of small to medium sized projects on a wide variety of platforms that include most mobile platforms of past and present as well as PC, Mac, PS2, PS4, XBox One, Nintendo Wii, Nintendo DS, GBA and web based platforms;
• Additionally I have also worked for a large long-standing developer (Digital Extremes) working on a AAA game (Warframe) maintaining and implementing new real-time multiplayer game features and modes;
• Programming games is my main hobby of passion since a teenager and often spends my free time honing my skills in various subjects and researching any new technologies to keep up-to-date and informed.