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Syed Mohsin Bukhari
Software Engineer | Machine Learning Engineer | Deep Learning Expert | Data Scientist | Game Developer
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Syed Mohsin Bukhari is a Machine Learning Engineer and a Data Scientist who likes to dig deeper into the mathematical foundation of algorithms at work. His work shows that he is passionate about giving machines the ability to communicate with humans and provide actionable insights into unstructured data. This, according to him, would make machines develop higher level of consciousness and when machines get to this point, his aim is to be at the forefront. When Mohsin is not committing to git repositories, he likes to spend some time in a pool. He is also passionate about learning German and reading world history.
Pacific Time (US & Canada) (-08:00)
Natural language processing
- 2 years experience
I have worked as a Natural Language Processing programmer at TRG Tech. The focus of my work was hierarchical text classification (including sentiment analysis). Here I also worked with word and document embedding for use in classification tasks. I wrote my own classifiers from scratch and also got a chance to work with well known libraries like sklearn and gensim.
- 1 year experience
My research project is related to constructing images that have been distorted by rain, snow and other weather conditions. I am using cycle GANs to solve this problem. This project involves tuning of hyperparameters of neural networks.
- 6 years experience
My experience as a backend developer at TRG Tech has equipped me with sufficient programming skills to tackle any challenge in the field. I have been using various languages at work and for my personal projects. I wrote my first computer program back in 2004 and since then I have been writing code that addresses a broad range of fields, including but not limited to Electrical Engineering, Computer Science and Finance.
Unity for game development
- 1 year experience
I have created a few games in Unity3D for BugDev Studios. I worked not only on 2D games but I have also worked on development of 3D games. These games challenged me as a programmer when it came to coding and scripting in C#. Developing 3D games also gave me an opportunity to get a hands-on experience with 3D modelling. Therefore, I turned to Blender for constructing and editing 3D models.
Implementation of CopyCatch in Python 3. Code is in develop branch.
PixelCounter by Immersive Technologies
Could've been better
Syed was very helpful in answering my questions about C++. I really appreciated how quickly he responded to my request and made sure he answered all of my questions. I would highly recommend him.
Apr 26, 2018