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I am a software engineer with a master's degree in computer engineering. I've developed an iPhone game and have been working at Apple for the last three years honing my C, Objective-C, Python, Perl and Bash skills.
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- 4 years experience
I used C++ to implement the tool on which my master's thesis was based. I relied on the Boost libraries and used Boost Spirit to build a Verilog parser and simulator.
- 9 years experience
I've been using C since my first year in college. I learned it in a hardware context and have deep performance and memory management knowledge.
- 5 years experience
I developed an iOS arcade game using Objective-C and use it daily at work. I've leveraged Core Data, developed large class hierarchies, implemented graph algorithms and exploited the language's dark corners.
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