Top Opengl es Developers of June 2017

Technologist. Entrepreneur. Ex-Skyper

In my interactions with development partners, contractors, co-workers, I have the habit of review every single line of code I can that interacts directly with my project. As a result I read, understand, debug and fix foreign code all the time, and will be able to solve your problem and help you form a stronger understanding and intuition about improving your project. Former software engineer at Skype, currently involved in several startups in Prague, Czech Republic.

Lead Developer at NDrive Navigation Systems SA

9+ years of continuous C/C++ software development including LBS mobile applications since 2006. Core developer of a full turn-by-turn GPS navigation engine for mobile devices​ deployed across well-known brands like Samsung, LG, HTC or Ford. Leadership and mentoring skills in a fast paced environment.​

Expert Videogame Programmer

Hi, I have been programming for over 23 years and for over 15 years professionally. Most of my experience is in the video game industry. Ive shipped titles on most of the major consoles since the PS2 era. I consider myself to be an expert with C/C++ as well as C# and .NET. I am very familiar with most types of technologies used in software solutions ranging from simple web clients all the way to complex multi process server systems.

WebGL/3D developer with 4+ years job experience.

WebGL, Web Solutions, Published Playwright

C++ Black Belt

I'm a professional developer working on Application Performance Management in Dynatrace; currently stationed in Gdynia, Poland. I've done a number of jobs in the past, including Graphics Driver development at Intel, Game Development at Huuuge Games and other, potentially unrelated things. I've started programming wanting to be a game developer, so there's a huge chance I can help you with your C++ game project. I also know my ways around the low-level parts of C and C++. Right now my main focus at work is Node.js, so if you have some questions about that, ask away. I also did a fair share of weird front-end experiments, so Three.js, WebGL and stuff like WebWorkers don't scare me. And finally, if you need some tips about Haskell or functional programming in general, that's my personal hobby area. In general, don't hesitate to ask, as I always try to get the feeling for your problem so that we both end up satisfied!

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