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Published Feb 17, 2016Last updated Jan 18, 2017

Beginner's Guide to Android's Transition Framework

Beginner's Guide to Android's Transition Framework

Here, I will be explaining a little about how to use Android's Transition Framework to create a variety of animations.

First of all, the transition framework can be used in either of the following two ways-

  • Animating the same views (shared elements) between different activities (fragments)
  • Animate views between scenes of same activity

The transition framework can also be used to animate the whole views between different activities. An example of creating a explode animation while launching an intent is shown below:

activity.getInstance().getWindow().setExitTransition(new Explode());
ActivityOptions options=ActivityOptions.makeSceneTransitionAnimation(activity.getInstance());

Animating views between scenes of the same activity is pretty easy and is well-documented at developer.android.com.
Scenes are basically the state of a view hierarchy at a particular time.We can have an initial view hierarchy (Scene A) when an activity is launched, and then we can create a different view hierarchy (Scene B) and we can tell the transition framework to animate between these two scenes. The scenes can be loaded either from a layout resource file or from a group of views in existing code.

Animating shared elements between activities

Shared elements are the common views between two activities where we want to apply transitions. The transition framework will automatically animate changes to the views containing same android:transitionName attribute.

When launching another activity, specify the views where we want to perform transition and pass it as a bundle. The launching activity and the launched activity should have common views to perform transition on that pair of views.

 Intent intent=new Intent(mContext, DetailActivity.class);
 ActivityOptions options=ActivityOptions.makeSceneTransitionAnimation(MainActivity.getInstance(), Pair.create((View) cover, "coverTransition"));

cover is the view in the launching activity and coverTransition is the value of the android:transitionName. In the launched activity, any view having the same android:transitionName:"coverTransition" attribute will be where the transition will be applied.

Note that if no custom transition is supplied, the transition framework will apply the autoTransition which will animate the views in the way framework thinks is best.

Next we will see how to use custom transitions and sharedElementCallbacks to create advanced transition changes to replicate the animations of Google Play Games app.

We will specify the transition in our theme. Add this attribute to your v21 theme

<item name="android:windowSharedElementEnterTransition">@transition/shared_element</item>


<?xml version="1.0" encoding="utf-8"?>
<!-- --A set of transitions on two views performed together <!-- -->

    <transitionSet   >
    <!-- --A custom transition defined in PlayTransition class <!-- -->
         <!-- --If we want to exclude a particular view from the transition <!-- -->
            <target android:excludeId="@id/icon" /> />
<!-- --We have left this one upto transition Framework <!-- -->


Launch the intent with passing the ActivityOptions as a bundle.

 Intent intent=new Intent(mContext, DetailActivity.class);
 //Here we are giving two views to the transition framework to animate
 ActivityOptions options=ActivityOptions.makeSceneTransitionAnimation(MainActivity.getInstance(), Pair.create((View) cover, "coverTransition"),Pair.create((View) icon, "iconTransition"));

Now, our transition will work, but we will not get the same effect as the Google Play Games animation. When transition framework applies transition between two views, it immediately changes the initial view to the target view before even starting the animation (and probably that will be necessary, as it doesn't actually move a view from one layout to another layout). So, if we have a square image view in our first activity and a CircularImageView in our second activity with same transitionName value and when intent is fired, the square view will already be converted into circular view before even starting the transition, and then further changes will be animated.

If we want to achieve the required effect, we will have to save the bitmap before our transition starts, otherwise there will not be a shrinking effect.

In the launching activity:

 getActivity().setExitSharedElementCallback(new SharedElementCallback() {
            public Parcelable onCaptureSharedElementSnapshot(View sharedElement, Matrix viewToGlobalMatrix, RectF screenBounds) {
                int width = Math.round(screenBounds.width());
                int height = Math.round(screenBounds.height());
                Bitmap bitmap = null;
                if (width > 0 && height > 0) {
                    Matrix matrix = new Matrix();
                    matrix.postTranslate(-screenBounds.left, -screenBounds.top);
                    bitmap = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888);
                    Canvas canvas = new Canvas(bitmap);
                return bitmap;

And then in the launched activity we can use setEnterSharedElementCallback to properly move the captured bitmap to target view.

More details and the full code is available here: PlayAnimations

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