A Comprehensive Guide To Developing Your First Virtual Reality Product
Virtually all aspects of software development make the use of VR technology to improve the consumer experience in one form or another. Most top virtual reality app development companies are developing a series of mobile applications integrating the digital world and VR technologies.
In addition, the Google Carton VR display and Oculus kits are some of the applications developed by Indian app developers using the latest technology to extend the use of VR and AR. Devices are made to offer users a lot of fun with their smartphones and others. In addition, the acquisition of the Oculus Rift VR headset Facebook development company is included in the VR application, which will increase the fun and enjoyment of Facebook users at any time.
To create VR Content, there are many options ahead. You need to choose a platform - Vive, Rift, cardboard or gear and you need to understand that the only set of hardware controls and data entered by the user. Then, there is a version of the tools. At this time, most of the contents of VR are built on game development platforms. Although Google is at the center of building its own development tools for Android and iOS cardboard, current VR developers should rely heavily on the limited VR infrastructure of the gaming community.
Despite these problems, the development of VR products is quite possible, not to mention the exciting, profitable and important for the success of the field. Here's how to design a VR experience that will blow customers' heads:
1. Select an audience and platform##
One of the first and most important options during a VR trip involves selecting the platform and target audience. VR headsets differ significantly in their target users, mainly because of the significant differences between the prices for phones, features, inputs and user controls. We make Google Cardboard our choice for the project so that children and families could experience VR at an affordable price. When you know your audience and the Google Toolkit - Google's Unity SDK - from the very beginning helped you build trust and make more informed decisions about features and user controls.
Remember that building a VR product is - or should be - a trip of several steps, so do not load into the production application list without doing your homework. First, challenge your assumptions is a risky little prototype for testing with real users. Then refine the concept and try again until you have found a VR that consumers cannot put down.
3. Do not make the user nauseous##
Unlike Netflix and many video games, VR is not something that consumers can eat without vomiting their stomachs. So do not waste time building an VR experience of one hour. Instead, build in breaks that prevent irritation and discomfort. This is especially important for Google Cardboard, which should be stored close to the face. To prevent nausea, build Tiny eyes with "packages" of three levels. Each level takes less than two minutes, avoiding overwhelming experience. If the user completes all three levels, returns to the 2D mode, giving his feelings a break before starting the next level of the package.
4. Study successful VR products##
No content is created in a vacuum, so look for inspiration from other VR products on the market. Explore the lists of your favorite VR consumer applications and ask for ideas from your peers. When you create content for a new technology, it has enough space to explore, but must rely on those who have walked the road before.
5. Make sure that the feedback loop##
VR can be an exciting new technology, but still have to follow the traditional product journey. Use feedback loops to ensure that users want to return to the product after the first experience, second and third time. For example, you have a large set of user reviews. The better food and service offered in the restaurant, the better its feedback from customers. At the same time, reviews of customers of the restaurant are considered by others and some leave enough reviews to be invited to special events. This feedback system makes it more useful to clients, helping to improve its product.
6. Stay updated on VR technology##
Virtual Reality is rapidly changing, so even while you are working on product development, keep up with the latest and the best. While we are working on VR products, Carton and Unity SDK have already been updated several times. Keep an eye on the market improved and updated software tools. They open up new opportunities, squash bugs and make sure that your product is cutting edge when it is ready for the market.
7. Stimulating joint design and development##
Many existing tools for product development do not directly apply to existing VR products, which means that the design and development team will need to work more closely than ever. We tried that designers use tools such as the Framer prototyping experience of VR, but it was difficult to translate into real development. In the end, we learned to match design and development, sitting next to each other for closer cooperation and a faster prototype.
8. Know the value of beta testing##
The most important and exciting for the development of any testing stage of the product technology is the user. Note that this can be a little more complicated, with VR another mobile or web application. VR headset today has a very limited user base, so a beta test may require user training. It takes a lot of time, but it costs for the information received from the comments and recommendations of users.
9. Experiment with impunity##
In particular, while VR is still new, developers should experiment to find out which ingredients create an exciting, enjoyable VR experience. Do not be afraid of new prototype features, interactions and configurations, and be sure to test them with users.
10. Give back to the community##
As your team gets the sweep of VR development and your product matures, share your experience with others. Write blog posts about your experiences along the way, speak at conferences, record a podcast, and create a YouTube tutorial. Most of all, the more we share what we have learned, the more VR grow and prosper. Developing your first virtual reality product can be frightening, but this is not the behavior of a fool. So, do not sit in the fields while other companies enjoy the thrill of building content of Virtual Reality. You have tools, creativity and tips to get started.
The virtual reality is already so fascinating, and we expect that in the near future massive use of virtual reality. When this happens, it will be impossible to imagine our life without a virtual reality.