Top Glsl Developers of June 2017
web 3D freelancer
Jean-François Grangier is a 3D web evangelist applied to the world of video games. In 1999, he developed his first game engine with DirectX 6.0 and since then, he has architected many online systems such as the McDonald's Monopoly. In 2010, he founded multivers3D, 3D gaming systems & studio, before inventing Cicada, the middleware for the production of web 3D games. Today, he is in the latest phase of Ivi and The Light Workers, the native multiplayer game made with webGL technology.
Patient and compassionate, helping you succeed is my only goal!
I am an energetic and friendly guy who likes to help out anyone in need! As a game developer, I have taken my education and development seriously. Scrupulously learning the details of c++ and engine development so that I can compete on the AAA game development stage. I am passionate about coaching people to help them get into the game industry, and ensuring they have the skills to get there. I am more than happy to look at resumes, conduct mock interviews, or run through code examples for any white board questions that may arise. If you are looking to get your foot in the game industry door, then I believe I am the right person to coach you from day one, until you walk into your dream studio. Let me help you make your video game industry dreams come true.
My passion is combining visualizations with programming to create experiences which are not only technically accomplished, but also appeal to people on an emotional level. I hold a masters in Physics from Oxford, and have experience from working in Silicon Valley, London and Prague, both for established companies and freelance. I have spoken at numerous conferences worldwide, and am a founder of www.procedural.eu, that has developed an innovative WebGL terrain rendering engine.
I have 20 years of programming experience. Initially I was self-taught but eventually worked my way through a PhD in computer science. I have written hundreds of thousands of lines of code in a myriad of languages.
The programmable programmer.
I am a polyglot software engineer who uses his toolkit to ship software. I currently specialize in shipping end to end iOS and scientific applications. I have shipped web, desktop and mobile software. I have been an employee, a freelancer, a professional mentor and an indie iOS developer. I have made substantial contributions to open source. I have successful remote working experience (~ 5 yrs).
Software developer with over 15 years experience, with focus on iOS and creative coding in the past 5. Also interested in VR, blockchain and learning new things. Specialties: Swift, Objective-C, C++, iOS, watchOS, OpenGL, UI/UX, cinder/openFrameworks, creative and interactive applications, game development.
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