I LOVE AR/VR and so took a one year sabbatical to get my chops in Unity3d for creating AR and VR...
With Twin, I worked on a number of projects for various clients, including startups and...
I started as a consultant specializing in delivering flex solutions. For the first 2 years I was...
The Incredible VR Gameshow
I pushed my VR experience to the next level by writing 10 mini games, and wrapping it all up in a TV Gameshow experience. This project was a labour of love, in which I formulated my current set of best practices for Unity3d VR development with VRTK.
VR Coaster Extreme
VR roller coaster experience for Oculus and VIve
Pocket Director Zombies
Augmented reality hybrid unity project that was a video editor and AR app in one. I made this at the turn of iOS 5, when this technology really pushed the envelope of what was possible
C#5 years experience
I was coding c# way back in the ASP.net days; before taking a break to work on other things. In 2011, I came back to C# to make games in Unity3d, and then branched...
Unity3d7 years experience
My passion is Virtual reality and games. I've been coding games since I was 6 years old. Unity3d is the ultimate democratization of video game creation and now is the...
LANGUAGE AND TIMEZONE
Using custom PlayableBehaviours to create an event mechanism for Unity's Timeline
Join me as I cover the What, Why and How of adding events to Unity3d's timeline system. You will learn about implementing custom timeline events, and we'll lay a foundation for a series of blog posts that explore "Timeline-orientated-design" in Unity3d.
How I improved Unity3d Timelines, with events that call arbitrary code
How I loved to embrace timeline, and create utils and patterns to make this a first tier component of my professional Unity development.