EMPLOYMENT

Technical Director

Tantawowa
Jan 2013 - Present / 5 Years 4 Months

I LOVE AR/VR and so took a one year sabbatical to get my chops in Unity3d for creating AR and VR...

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Senior Consultant

Twin Technologies
Nov 2011 - Dec 2016 / 5 Years 1 Month

With Twin, I worked on a number of projects for various clients, including startups and...

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Senior Consultant

Adobe Consulting
Oct 2006 - Jun 2009 / 2 Years 8 Months

I started as a consultant specializing in delivering flex solutions. For the first 2 years I was...

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PROJECTS

The Incredible VR Gameshow

Tantwowa
2017
Unity3d
Game development
Game programming
Game design
Vr

I pushed my VR experience to the next level by writing 10 mini games, and wrapping it all up in a TV Gameshow experience. This project was a labour of love, in which I formulated my current set of best practices for Unity3d VR development with VRTK.

VR Coaster Extreme

Tantawowa
2017
Unity3d
Vr

VR roller coaster experience for Oculus and VIve

Pocket Director Zombies

2013
Mobile development
Objective-C
Augmented reality
iOS

Augmented reality hybrid unity project that was a video editor and AR app in one. I made this at the turn of iOS 5, when this technology really pushed the envelope of what was possible

EXPERTISE

C#5 years experience

I was coding c# way back in the ASP.net days; before taking a break to work on other things. In 2011, I came back to C# to make games in Unity3d, and then branched...

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JavaScript15 years experience

Been writing javascript since back in the day. Always dipped in and out of it, from writing front end javascript in my Ruby days, flash software (Actionscript was...

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Unity3d7 years experience

My passion is Virtual reality and games. I've been coding games since I was 6 years old. Unity3d is the ultimate democratization of video game creation and now is the...

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LANGUAGE AND TIMEZONE

Spanish, English
Quito (-05:00)

POSTS

Using custom PlayableBehaviours to create an event mechanism for Unity's Timeline

Join me as I cover the What, Why and How of adding events to Unity3d's timeline system. You will learn about implementing custom timeline events, and we'll lay a foundation for a series of blog posts that explore "Timeline-orientated-design" in Unity3d.

Unity3d
Game development
Vr
C#
Game programming
1
Using custom PlayableBehaviours to create an event mechanism for Unity's Timeline

How I improved Unity3d Timelines, with events that call arbitrary code

How I loved to embrace timeline, and create utils and patterns to make this a first tier component of my professional Unity development.

Unity3d
Timelines
C#
Game development
Design pattern
How I improved Unity3d Timelines, with events that call arbitrary code
5.0
Available for hire

EXPERIENCE

JavaScript
15 years
Unity3d
7 years
C#
5 years
Ios: swift and objc
5 years
Xamarin.forms
2 years