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Experienced Software Engineer and consultant, specializing in fullstack, mobile and AR/VR
Sessions / Jobs
For every 15 minutes
- 5 years experience
I was coding c# way back in the ASP.net days; before taking a break to work on other things. In 2011, I came back to C# to make games in Unity3d, and then branched into streaming WebRTC video services, and later Xamarin. These days I write high level c# for Unity3d and mobile.
- 15 years experience
- 7 years experience
My passion is Virtual reality and games. I've been coding games since I was 6 years old. Unity3d is the ultimate democratization of video game creation and now is the best time to learn. I made mobile games, using Unity for several years, before getting more serious and creating a cutting edge Mobile AR title and kids educational books/games. About a year and half ago I started to focus full time on my games company, and heavily focused on VR. I can help you to learn the right way to use unity3d for VR, and help you learn ways to structure your Unity3d projects like a pro. I've grafted long and hard to get the best practices that lead to satisfying Unity dev and can help you kick start your Unity3d development. If you are an indie, or an enterprise looking to equip a Unity team, and want to shortcut years of time, learning how to get highly productive and where to focus to realize your Unity goals, especially in VR, then I've got you covered.
- 2 years experience
I spearheaded an initiaitve to adopt Xamarin at Twin Technologies, and while there wrote an extensive library that solved many of Xamarin Forms performance issues and expanded upon it's versatility. I recorded videos, wrote exhaustive multi-thousand word blog posts series and shared huge github repos, which are still popular to this day. I pushed the envelope as far as it could on Forms, ultimately leveraging my library to create pip video playback with live streaming video chat, web browsing, games, twitter feeds and more. Along the way I developed best practices and solved the most difficult problems in forms, all while architecting with reuse and long term codebase support in mind. I have personally trained several others with this experience, presented publicly, and shared my work with countless others: I'll be happy to do the same with you. I'm available for both guidance and trouble-shooting.
Ios: swift and objc
- 5 years experience
Started creating native simple iphone apps and games (leveraging cocos2d), before really raising my game. Around iOS5 I created a clone of iMovie, and later went onto write library wrappers for googles admob, for Brightcove and other companies. I wrote advanced integrations with Unity3d (with UI in iOS, and the core game/AR experience in Unity3d). Nowadays, I do very rapid prototyping for companies and teams who want a LEAN prototype of an app before diving in.
The Incredible VR Gameshow
I pushed my VR experience to the next level by writing 10 mini games, and wrapping it all up in a TV Gameshow experience. This project was a labour of love, in which I formulated my current set of best practices for Unity3d VR development with VRTK.
fast view cell implementation for iOS that's really performance friendly, yet allows you to write cells in xaml.
example of how to write out opengles FBO to avasset writer using ios's fast texture cache - same thing used by gpuimage
POSTS BY GEORGE
Using custom PlayableBehaviours to create an event mechanism for Unity's Timeline
Join me as I cover the What, Why and How of adding events to Unity3d's timeline system. You will learn about implementing custom timeline events, and we'll lay a foundation for a series of blog posts that explore "Timeline-orientated-design" in Unity3d.
Could've been better
VR Expert in StreamVR and VRTK today. I am really thank you today:)
Apr 20, 2018
I had an excellent first session today with George. He immediately understood my issue and explained step by step how I shall proceed with my Unity/Hololens project. George is very knowledgable and very helpful. I now have an better overview and an idea for my further work. I will definitely contact George again with my next issue.
Apr 1, 2018
George taught me how to use VIVE setting up in Unity3D rather than using complex logic and we figure out RayCast overlap collider to resolve gameobject problems. It is really usefull for me
Apr 1, 2018
He is the sweetest tutor I've ever had. He will keep working until you're satisfied. DON'T HESITATE TO TALK TO HIM :)
Mar 31, 2018
This was my first time working with George, and he did such a great job. I would definitely request him again
Mar 29, 2018
The second session, I have learned his professional development Unity3D knowledge and he taught me a lot of Unity3D secrets
Mar 29, 2018
George is a fantastic mentor. The first class I have learned a lot of experience about Unity3D. He is patient to talk about deep knowledge. Looking forward to seeing next class:)
Mar 28, 2018