Top Game development Developers of June 2017
iOS specialist and qualified teacher with over 160 sessions on Codementor. Featured mentor for Codementor and Udemy's iOS and Swift course.
iOS developer, technical consultant and mentor with post-graduate teaching qualifications and MD at Bang Means Do It Software Ltd. David is also a specialist in audio and music technology (DSP, audio signal processing, filters, effects, audio engineering etc.) and is featured mentor for Codementor and Udemy's iOS 9 and Swift course, learn more here: https://www.codementor.io/dev-coding-bootcamp/ios-swift-training Bang Means Do It is a mobile software development company based in Bristol, South West UK. We design, develop and market mobile software for the major mobile platforms (iOS, Android etc.). Founded in 2009, Bang Means Do It has an app portfolio featuring consumer and business applications: digital marketing emergency vehicle response and dispatch mobile banking business applications professional healthcare scheduling and record keeping games music production software audio software augmented reality 2D and 3D graphics interactive sound and visual
CTO & Chief Hacker @ ConceptSauce ltd, consultant, poet and author
30+ years systems design and devops, tech lead on many startups. Consultant — introducing and using Docker workflows from dev to deployment, systems automation, lean workflows. Currently developing solutions in nodejs, golang (go), front-end, reactjs, ES6. "Whatever the job takes" would be a good motto I guess. Hardware, software, systems design, deployment strategies , linux admin, strategic planning and evaluation, even the odd bit of graphics and making the coffee when needed. Have to admit I'm no good at the coffee part - it's just not my cup of tea :) Have a specific need please ask, 30+ years covers a lot more ground than I put in here. Past clients include: Chaumet jewellers, Atari, Activision, Nomura, Guardian Royal Exchange Assurance, AA, RAC, Pioneer Concrete, MOD, NHS, Incentive Group Of Companies, Apuestas Limited, various foreign government bodies, startups along with many private business across the world.
There are no stupid questions. Coding most of my life. I love it when the UX has computers serving people, not the other way around.
My primary motivation is to be useful, usually by getting computers to do what they're good at: the tedious stuff. When we do this as much as is reasonable to implement, we leave us humans more time to enjoy life. I got my real start in software development by proving myself doing exactly that: I took a very boring and error-prone business process, and automated most of it away, leaving a UI that even the most computer-averse users found intuitive. The direct and side benefits of this system are still felt at that business, 13 years later. Freelancer and @toptal talent; open to remote jobs. Tweet me at https://twitter.com/codingthat
Full-Stack Web Developer
Virtual Reality, Unity & Product Design 💫
*** My last works are protected by NDAs. Please reach out to access my full portfolio *** I am helping brands and companies starting VR pilot programs, building their first VR experiences and setting up their own in-house VR team. I worked for the last 2 years for MoPub, a mobile monetisation startup acquired by Twitter, as EMEA Technical Lead. I managed the technical implementation of projects with partners such as Ubisoft, King (Candy Crush), and the product design of our Unity SDK. I am an autodidact Unity developer & designer. I built one of the first AR apps in 2014 (Find.it) and a VR mobile game (MidnightSky VR) to explore the power of VR to increase empathy. I am available today to work with you to design and develop powerful VR experiences.
Programmer - Video Games and Mobile Apps
I've spent years as a self-taught programmer developing video games. After receiving a game design degree at Columbia College Chicago, I worked as a freelance developer and then a AAA game developer at Volition on the project Agents of Mayhem. After leaving that position, I've been moving more into the mobile app world of development where I am expanding my own knowledge of coding every day. I enjoy teaching code to others, and I've decided that I want to do it in a more professional capacity.
web 3D freelancer
Jean-François Grangier is a 3D web evangelist applied to the world of video games. In 1999, he developed his first game engine with DirectX 6.0 and since then, he has architected many online systems such as the McDonald's Monopoly. In 2010, he founded multivers3D, 3D gaming systems & studio, before inventing Cicada, the middleware for the production of web 3D games. Today, he is in the latest phase of Ivi and The Light Workers, the native multiplayer game made with webGL technology.
A results-driven, goal-focused, and analytical Software Engineer who can think out of the box.
Proficient in design and development of mobile games and AR/VR apps for Android and iPhone using Unity3D. Lead entire game pipeline right from the concept art to release and post release updates. Skilled in developing and analyzing requirements specifications, user documentation, agile development methodology to continuously develop and integrate modules and deployment, and with specific architectural systems research. Good hands on with Virtual Reality, and Augmented Reality for google card-board, Oculus Rift, Vuforia and Android Tango. Trained, enthusiast and skilled at applying, enhancing the current technical expertise. Eager to meet challenges and quickly assimilate latest technologies, skills, concepts and ideas. Skills: Unity3D, Oculus Rift, Vuforia, Android Tango, Shader Programming, Visual Studio, Android Studio, Game Design, Game Level Design. Interested to work in Virtual Reality, Augmented Reality and Game Development.
Patient and compassionate, helping you succeed is my only goal!
I am an energetic and friendly guy who likes to help out anyone in need! As a game developer, I have taken my education and development seriously. Scrupulously learning the details of c++ and engine development so that I can compete on the AAA game development stage. I am passionate about coaching people to help them get into the game industry, and ensuring they have the skills to get there. I am more than happy to look at resumes, conduct mock interviews, or run through code examples for any white board questions that may arise. If you are looking to get your foot in the game industry door, then I believe I am the right person to coach you from day one, until you walk into your dream studio. Let me help you make your video game industry dreams come true.
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