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David Sanz Kirbis
A creative maker and new media developer that loves to solve technical problems
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I use to works closely with artists and enterprises to design and develop experimental interactive installations and devices that include embedded electronics, robotics or special mechanics. Last years this included teaching a workshop in a New Media Master at the Universidad Politécnica de Valencia, introducing the students to the world of robotics and interactive installations. I love to learn all the aspects of a new project's requirements and in the process add some new knowledge to the global database and share it with others.
German, Italian, Spanish, English
- 7 years experience
I use to code in C++ or assist New Media artists in the development of their multimedia/reactive/interactive installations. I also work developing new media installations for international brands' shop windows, adding special effects, robotic movements and/or sensors to attract the pedestrians.
- 20 years experience
I've been creative since child, like most adults were, but I still cant help my mind to work for solutions once a problem is exposed. I use to give advice in general technical problems and suggest affordable alternatives that are often unexpected or borrowed from other fields of knowledge. Sometimes it's just a way to get documented of find all the related start-of-the-art; other times is designing the roadmap to get the solution working and the problem solved.
- 8 years experience
I use to tinker around with Arduino (ATmega and other microcontrollers (MSP430, STM32, ESP8266, etc.) for my own personal projects/curiosity or to assist new media artists in their projects. I like specially artistic projects and prototypes where to push the hardware specs to their limits or even beyond
- 6 years experience
I've been playing with 3D printers since i got my first Prusa i3 kit. Now I design my own FDM 3D printers and use them to make mechanical prototypes, enclosures or almost anything. I've learnt to know which are the best strategies to design a 3D piece that prints well and quickly, including tolerances, jumps, overhangs, etc.
Fast Fourier Transform algorithms from Processing's Minim audio library, adapted to work in android
3D blob finder to be used with ofxKinect. Avoids occlusion issues when using a 2D contourfinder