Nathan Tarr, C# unity and game development hobby freelance programmerView Profile
Nathan Tarr5.0
Freelance C# unity and game development hobby developer in Parramatta, Australia

Software Engineer

I started with a interest in game engines and game development frameworks. It started with the DirectX SDK using C++ followed by Microsoft XNA using C#. During university and my studies I also used OpenGL to help contribute to the MUGE or Macquarie University Game Engine. My main contribution was developing the code to import the mesh of a 3D model developed and exported into .obj format from Milkshape 3D or Blender. I later came to find out more about the Unity Game Engine which uses C# for game object scripting and I have made recent attempts to develop a Facebook game hosted on Firebase and delivered to Facebook using Firebase functions.

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